diff options
Diffstat (limited to 'logic')
| -rw-r--r-- | logic/database.gd | 144 | ||||
| -rw-r--r-- | logic/stage.gd | 150 |
2 files changed, 119 insertions, 175 deletions
diff --git a/logic/database.gd b/logic/database.gd index 41ba679..c492321 100644 --- a/logic/database.gd +++ b/logic/database.gd @@ -22,16 +22,19 @@ const ENTRY_PROTOTYPE: Dictionary = { "is_urgency": false, "notes": "", } +const POINTER_VELOCITY_DECAYING_FACTOR: float = 2.5 var db: Array var selected_idx: int var staged_idx: int +var is_pointer_dragging := false +var pointer_drag_velocity := 0.0 onready var stage: Stage = get_node("/root/main/stage") onready var delete_button: Button = get_node("actions/delete") onready var edit_button: Button = get_node("actions/edit") onready var add_button: Button = get_node("actions/add") -onready var v_scroll_bar: ScrollBar = get_v_scroll() # @DAM Stop scroll inertia when buttons are pressed. +onready var v_scroll_bar: ScrollBar = get_v_scroll() onready var drag_sensor: PointerInputSensor = get_node("drag_sensor") @@ -53,66 +56,25 @@ func _ready(): stage.connect("save", self, "save") stage.connect("discard", self, "discard") - drag_sensor.connect("on_press", self, "on_press") - drag_sensor.connect("on_drag", self, "on_drag") - drag_sensor.connect("on_end_drag", self, "on_end_drag") - drag_sensor.connect("on_click", self, "on_click") + drag_sensor.connect("on_press", self, "pointer_input_handler") + drag_sensor.connect("on_drag", self, "pointer_input_handler") + drag_sensor.connect("on_end_drag", self, "pointer_input_handler") + drag_sensor.connect("on_click", self, "pointer_input_handler") for it in db: self.add_item(get_entry_view(it)) -# @DAM Cleanup this code. -export var scroll_velocity_decaying_factor: float = 2.5 -var drag_velocity := 0.0 -var is_dragging := false - func _process(delta: float): - if is_dragging == false && abs(drag_velocity) > 0.5: - drag_velocity *= clamp((1.0 - scroll_velocity_decaying_factor * delta), 0.0, 1.0) - v_scroll_bar.value -= drag_velocity * delta - -func on_click(pointer: PointerInputSensor.PointerInputData): - var target := self - var position := target.get_global_mouse_position() - target.rect_global_position - - var event_touch := InputEventScreenTouch.new() - event_touch.index = 0 - event_touch.position = position - - var event_mouse := InputEventMouseButton.new() - event_mouse.button_index = BUTTON_LEFT - event_mouse.button_mask = BUTTON_MASK_LEFT - event_mouse.position = position - - event_mouse.pressed = true - event_touch.pressed = true - target._gui_input(event_mouse) - target._gui_input(event_touch) - - target.grab_focus() - - event_mouse.pressed = false - event_touch.pressed = false - target._gui_input(event_mouse) - target._gui_input(event_touch) - -func on_press(pointer: PointerInputSensor.PointerInputData): - is_dragging = true - -func on_end_drag(pointer: PointerInputSensor.PointerInputData): - is_dragging = false - -func on_drag(pointer: PointerInputSensor.PointerInputData): - is_dragging = true - drag_velocity = pointer.velocity.y - v_scroll_bar.value -= pointer.relative_position.y - - + # Apply drag movement inertia. + if is_pointer_dragging == false && abs(pointer_drag_velocity) > 0.5: + pointer_drag_velocity *= clamp((1.0 - POINTER_VELOCITY_DECAYING_FACTOR * delta), 0.0, 1.0) + v_scroll_bar.value -= pointer_drag_velocity * delta func _notification(what: int): - if visible == false: + # @DAM Yet to be polished. + if visible == false || has_focus() == false: return if what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST: @@ -127,11 +89,7 @@ func get_entry_view(database_entry: Dictionary) -> String: func item_selected(index: int): - if selected_idx >= 0: - set_item_text(selected_idx, get_entry_view(db[selected_idx])) selected_idx = index - set_item_text(selected_idx, "> " + get_entry_view(db[selected_idx]) + " <") - func clear_selection(): @@ -223,40 +181,6 @@ func load_database(file_path: String = DATABASE_FILE_PATH): db.append(entry) fake_database() - return - - db = [ - instance_entry({ - "process_id": "000001", - "surgery_id": "100000", - "place": "central", - "date": "2020-01-31", - }), - instance_entry({ - "process_id": "000002", - "surgery_id": "200000", - "place": "central", - "date": "2020-02-31", - }), - instance_entry({ - "process_id": "000003", - "surgery_id": "300000", - "place": "central", - "date": "2020-03-31", - }), - instance_entry({ - "process_id": "000004", - "surgery_id": "400000", - "place": "central", - "date": "2020-04-31", - }), - instance_entry({ - "process_id": "000012", - "surgery_id": "210000", - "place": "central", - "date": "2020-12-31", - }), - ] func store_database(file_path: String = DATABASE_FILE_PATH): @@ -321,3 +245,43 @@ func fake_database(): "date": "%04d-%02d-%02d" % [date_year, date_month, date_day] })) + +func pointer_input_handler(pointer: PointerInputSensor.PointerInputData): + match pointer.action: + PointerInputSensor.PointerInputAction.ON_PRESS: + is_pointer_dragging = true + + PointerInputSensor.PointerInputAction.ON_DRAG: + is_pointer_dragging = true + pointer_drag_velocity = pointer.velocity.y + v_scroll_bar.value -= pointer.relative_position.y + + PointerInputSensor.PointerInputAction.ON_END_DRAG: + is_pointer_dragging = false + + PointerInputSensor.PointerInputAction.ON_CLICK: + var target := self + var position := target.get_global_mouse_position() - target.rect_global_position + + var event_touch := InputEventScreenTouch.new() + event_touch.index = 0 + event_touch.position = position + + var event_mouse := InputEventMouseButton.new() + event_mouse.button_index = BUTTON_LEFT + event_mouse.button_mask = BUTTON_MASK_LEFT + event_mouse.position = position + + event_mouse.pressed = true + event_touch.pressed = true + target._gui_input(event_mouse) + target._gui_input(event_touch) + + target.grab_focus() + + event_mouse.pressed = false + event_touch.pressed = false + target._gui_input(event_mouse) + target._gui_input(event_touch) + + diff --git a/logic/stage.gd b/logic/stage.gd index 62e0a58..27962c6 100644 --- a/logic/stage.gd +++ b/logic/stage.gd @@ -4,21 +4,10 @@ class_name Stage signal save # (database_entry: Dictionary) signal discard # () -#onready var process_id: LineEdit = get_node("touch_scroll/controls/process_id") -#onready var surgery_id: LineEdit = get_node("touch_scroll/controls/surgery_id") -#onready var date: DatePicker = get_node("touch_scroll/controls/date_picker") -#onready var place: LineEdit = get_node("touch_scroll/controls/place") -#onready var anesthetic: LineEdit = get_node("touch_scroll/controls/anesthetic") -#onready var first_assistant: LineEdit = get_node("touch_scroll/controls/first_assistant") -#onready var type: LineEdit = get_node("touch_scroll/controls/type") -#onready var sub_type: LineEdit = get_node("touch_scroll/controls/sub_type") -#onready var sub_sub_type: LineEdit = get_node("touch_scroll/controls/sub_sub_type") -#onready var pathology: LineEdit = get_node("touch_scroll/controls/pathology") -#onready var intervention: LineEdit = get_node("touch_scroll/controls/intervention") -#onready var is_urgency: Button = get_node("touch_scroll/controls/is_urgency") -#onready var notes: LineEdit = get_node("touch_scroll/controls/notes") -#onready var save_button: Button = get_node("touch_scroll/controls/save") -#onready var discard_button: Button = get_node("touch_scroll/controls/discard") +const POINTER_VELOCITY_DECAYING_FACTOR: float = 2.5 + +var is_pointer_dragging := false +var pointer_drag_velocity := 0.0 onready var process_id: LineEdit = get_node("controls/process_id") onready var surgery_id: LineEdit = get_node("controls/surgery_id") @@ -35,94 +24,46 @@ onready var is_urgency: Button = get_node("controls/is_urgency") onready var notes: LineEdit = get_node("controls/notes") onready var save_button: Button = get_node("controls/save") onready var discard_button: Button = get_node("controls/discard") +onready var v_scroll_bar: VScrollBar = get_v_scrollbar() func _ready(): save_button.connect("pressed", self, "save_action") discard_button.connect("pressed", self, "discard_action") - for it in get_node("controls").get_children(): -# print("%s" % it.name) + it = it as Control match it.name: "date_picker", "save", "discard": - print("- %s" % it.name) - + pass + _: -# "first_assistant": - print("+ %s" % it.name) var drag_sensor = PointerInputSensor.new() + it.add_child(drag_sensor) + drag_sensor.name = "drag_sensor" - drag_sensor.mouse_default_cursor_shape = Control.CURSOR_IBEAM - (it as Control).add_child(drag_sensor) drag_sensor.anchor_right = 1.0 drag_sensor.anchor_bottom = 1.0 - drag_sensor.connect("on_press", self, "on_press") - drag_sensor.connect("on_drag", self, "on_drag") - drag_sensor.connect("on_end_drag", self, "on_end_drag") - drag_sensor.connect("on_click", self, "on_click") - drag_sensor.on_process = funcref(self, "bazinga") - - -# @DAM Cleanup this code. -onready var v_scroll_bar: VScrollBar = get_v_scrollbar() -export var scroll_velocity_decaying_factor: float = 2.5 -var drag_velocity := 0.0 -var is_dragging := false + drag_sensor.connect("on_press", self, "pointer_input_handler") + drag_sensor.connect("on_drag", self, "pointer_input_handler") + drag_sensor.connect("on_end_drag", self, "pointer_input_handler") + drag_sensor.connect("on_click", self, "pointer_input_handler") + + it.connect("focus_entered", drag_sensor, "set_mouse_filter", [Control.MOUSE_FILTER_IGNORE]) + it.connect("focus_entered", drag_sensor, "mouse_default_cursor_shape", [Control.CURSOR_IBEAM]) + it.connect("focus_exited", drag_sensor, "set_mouse_filter", [Control.MOUSE_FILTER_STOP]) + it.connect("focus_exited", drag_sensor, "mouse_default_cursor_shape", [Control.CURSOR_ARROW]) + + if it is LineEdit: + it.connect("focus_exited", it, "deselect") -func bazinga(delta: float, pointer: PointerInputSensor): - if (pointer.get_parent() as Control).has_focus(): - pointer.mouse_filter = Control.MOUSE_FILTER_IGNORE - else: - pointer.mouse_filter = Control.MOUSE_FILTER_STOP func _process(delta: float): - if is_dragging == false && abs(drag_velocity) > 0.5: - drag_velocity *= clamp((1.0 - scroll_velocity_decaying_factor * delta), 0.0, 1.0) - v_scroll_bar.value -= drag_velocity * delta - -func on_click(pointer: PointerInputSensor.PointerInputData): - var target: Control = pointer.target.get_parent() - var position := target.get_global_mouse_position() - target.rect_global_position - - var event_touch := InputEventScreenTouch.new() - event_touch.index = 0 - event_touch.position = position - - var event_mouse := InputEventMouseButton.new() - event_mouse.button_index = BUTTON_LEFT - event_mouse.button_mask = BUTTON_MASK_LEFT - event_mouse.position = position - - event_mouse.pressed = true - event_touch.pressed = true - target._gui_input(event_mouse) - target._gui_input(event_touch) - - target.grab_focus() - - event_mouse.pressed = false - event_touch.pressed = false - target._gui_input(event_mouse) - target._gui_input(event_touch) - -func on_press(pointer: PointerInputSensor.PointerInputData): - is_dragging = true - -func on_end_drag(pointer: PointerInputSensor.PointerInputData): - is_dragging = false - -func on_drag(pointer: PointerInputSensor.PointerInputData): - is_dragging = true - drag_velocity = pointer.velocity.y - v_scroll_bar.value -= pointer.relative_position.y - - - - - - + # Apply drag movement inertia. + if is_pointer_dragging == false && abs(pointer_drag_velocity) > 0.5: + pointer_drag_velocity *= clamp((1.0 - POINTER_VELOCITY_DECAYING_FACTOR * delta), 0.0, 1.0) + v_scroll_bar.value -= pointer_drag_velocity * delta func save_action(): @@ -179,3 +120,42 @@ func _notification(what: int): discard_action() +func pointer_input_handler(pointer: PointerInputSensor.PointerInputData): + match pointer.action: + PointerInputSensor.PointerInputAction.ON_PRESS: + is_pointer_dragging = true + + PointerInputSensor.PointerInputAction.ON_DRAG: + is_pointer_dragging = true + pointer_drag_velocity = pointer.velocity.y + v_scroll_bar.value -= pointer.relative_position.y + + PointerInputSensor.PointerInputAction.ON_END_DRAG: + is_pointer_dragging = false + + PointerInputSensor.PointerInputAction.ON_CLICK: + var target: Control = pointer.target.get_parent() + var position := target.get_global_mouse_position() - target.rect_global_position + + var event_touch := InputEventScreenTouch.new() + event_touch.index = 0 + event_touch.position = position + + var event_mouse := InputEventMouseButton.new() + event_mouse.button_index = BUTTON_LEFT + event_mouse.button_mask = BUTTON_MASK_LEFT + event_mouse.position = position + + event_mouse.pressed = true + event_touch.pressed = true + target._gui_input(event_mouse) + target._gui_input(event_touch) + + target.grab_focus() + + event_mouse.pressed = false + event_touch.pressed = false + target._gui_input(event_mouse) + target._gui_input(event_touch) + + |
