extends ScrollContainer class_name Stage signal save # (database_entry: Dictionary) signal discard # () const FILTERS_FILE_PATH: String = "user://filters.csv" const POINTER_VELOCITY_DECAYING_FACTOR: float = 2.5 var staged_entry := {} var filters := { "place": { "bloco central": null, "tondela": null, "xpto_00": null, "xpto_01": null, "xpto_02": null, "xpto_03": null, "xpto_04": null, "xpto_05": null, "xpto_06": null, "xpto_07": null, "xpto_08": null, "xpto_09": null, "xpto_10": null, "xpto_11": null, "xpto_12": null, "xpto_13": null, "xpto_14": null, "xpto_15": null, "xpto_16": null, "xpto_17": null, "xpto_18": null, "xpto_19": null, "xpto_20": null, "xpto_21": null, "xpto_22": null, "xpto_23": null, "xpto_24": null, "xpto_25": null, "xpto_26": null, "xpto_27": null, "xpto_28": null, "xpto_29": null, }, } var is_pointer_dragging := false var pointer_drag_velocity := 0.0 onready var process_id := get_node("controls/process_id") as LineEdit onready var surgery_id := get_node("controls/surgery_id") as LineEdit onready var date := get_node("controls/date_picker") as DatePicker onready var place := get_node("controls/place") as LineEdit onready var anesthesia := get_node("controls/anesthesia") as LineEdit onready var first_assistant := get_node("controls/first_assistant") as LineEdit onready var type := get_node("controls/type") as LineEdit onready var sub_type := get_node("controls/sub_type") as LineEdit onready var sub_sub_type := get_node("controls/sub_sub_type") as LineEdit onready var pathology := get_node("controls/pathology") as LineEdit onready var intervention := get_node("controls/intervention") as LineEdit onready var is_urgency := get_node("controls/is_urgency") as Button onready var notes := get_node("controls/notes") as LineEdit onready var save_button := get_node("controls/save") as Button onready var discard_button := get_node("controls/discard") as Button onready var v_scroll_bar := get_v_scrollbar() as VScrollBar func _ready(): save_button.connect("pressed", self, "save_action") discard_button.connect("pressed", self, "discard_action") for it in get_node("controls").get_children(): it = it as Control match it.name: "date_picker", "save", "discard": pass _: var drag_sensor = PointerInputSensor.new() it.add_child(drag_sensor) drag_sensor.name = "drag_sensor" drag_sensor.anchor_right = 1.0 drag_sensor.anchor_bottom = 1.0 drag_sensor.connect("on_press", self, "pointer_input_handler") drag_sensor.connect("on_drag", self, "pointer_input_handler") drag_sensor.connect("on_end_drag", self, "pointer_input_handler") drag_sensor.connect("on_click", self, "pointer_input_handler") it.connect("focus_entered", drag_sensor, "set_mouse_filter", [Control.MOUSE_FILTER_IGNORE]) it.connect("focus_entered", drag_sensor, "mouse_default_cursor_shape", [Control.CURSOR_IBEAM]) it.connect("focus_exited", drag_sensor, "set_mouse_filter", [Control.MOUSE_FILTER_STOP]) it.connect("focus_exited", drag_sensor, "mouse_default_cursor_shape", [Control.CURSOR_ARROW]) if it is LineEdit: it.connect("focus_exited", it, "deselect") var auto_place := place.get_node("auto") as Button auto_place.connect("pressed", self, "auto_populate", ["place"]) func auto_populate(field: String): var stage_options = get_node("/root/main/popup_list") as Popup stage_options.connect("item_selected", self, "auto_selected", [field], CONNECT_ONESHOT) stage_options.popup_options(filters[field].keys()) func auto_selected(index: int, field: String): var field_input: LineEdit = self[field] field_input.text = filters[field].keys()[index] field_input.caret_position = field_input.text.length() func _process(delta: float): # Apply drag movement inertia. if is_pointer_dragging == false && abs(pointer_drag_velocity) > 0.5: pointer_drag_velocity *= clamp((1.0 - POINTER_VELOCITY_DECAYING_FACTOR * delta), 0.0, 1.0) v_scroll_bar.value -= pointer_drag_velocity * delta func save_action(): self.visible = false emit_signal("save", get_stage()) func discard_action(): self.visible = false emit_signal("discard") func set_stage(entry: Dictionary): staged_entry = entry.duplicate(true) process_id.text = staged_entry.process_id surgery_id.text = staged_entry.surgery_id date.set_date(staged_entry.date_year, staged_entry.date_month, staged_entry.date_day) place.text = staged_entry.place anesthesia.text = staged_entry.anesthesia first_assistant.text = staged_entry.first_assistant type.text = staged_entry.type sub_type.text = staged_entry.sub_type sub_sub_type.text = staged_entry.sub_sub_type pathology.text = staged_entry.pathology intervention.text = staged_entry.intervention is_urgency.pressed = staged_entry.is_urgency notes.text = staged_entry.notes self.scroll_vertical = 0 func get_stage() -> Dictionary: staged_entry.process_id = process_id.text staged_entry.surgery_id = surgery_id.text staged_entry.date_year = date.get_year() staged_entry.date_month = date.get_month() staged_entry.date_day = date.get_day() staged_entry.place = place.text staged_entry.anesthesia = anesthesia.text staged_entry.first_assistant= first_assistant.text staged_entry.type = type.text staged_entry.sub_type = sub_type.text staged_entry.sub_sub_type = sub_sub_type.text staged_entry.pathology = pathology.text staged_entry.intervention = intervention.text staged_entry.is_urgency = is_urgency.pressed staged_entry.notes = notes.text return staged_entry func pointer_input_handler(pointer: PointerInputSensor.PointerInputData): match pointer.action: PointerInputSensor.PointerInputAction.ON_PRESS: is_pointer_dragging = true PointerInputSensor.PointerInputAction.ON_DRAG: is_pointer_dragging = true pointer_drag_velocity = pointer.velocity.y v_scroll_bar.value -= pointer.relative_position.y PointerInputSensor.PointerInputAction.ON_END_DRAG: is_pointer_dragging = false PointerInputSensor.PointerInputAction.ON_CLICK: # @DAM Try this approach on the TouchItemList var target: Control = pointer.target.get_parent() var position := target.get_global_mouse_position() - target.rect_global_position var button: Button = target.get_node("auto") if button != null && button.get_rect().has_point(position): button.grab_focus() # button.emit_signal("button_down") button.emit_signal("pressed") # button.emit_signal("button_up") else: target.grab_focus() return var event_touch := InputEventScreenTouch.new() event_touch.index = 0 event_touch.position = position var event_mouse := InputEventMouseButton.new() event_mouse.button_index = BUTTON_LEFT event_mouse.button_mask = BUTTON_MASK_LEFT event_mouse.position = position event_mouse.pressed = true event_touch.pressed = true target._gui_input(event_mouse) target._gui_input(event_touch) target.grab_focus() event_mouse.pressed = false event_touch.pressed = false target._gui_input(event_mouse) target._gui_input(event_touch) func load_filters(file_path: String = FILTERS_FILE_PATH): var file := File.new() file.open(file_path, File.READ_WRITE) var headers: PoolStringArray var is_first_line := true # while file.eof_reached() == false: # @DAM Why this? while file.get_position() < file.get_len(): var csv_entry := file.get_csv_line() if is_first_line: is_first_line = false headers = csv_entry continue # var entry = DatabaseEntry.instance_entry() # for idx in headers.size(): # var field_name := headers[idx] # var field_value := csv_entry[idx] # match field_name: # "date_year", "date_month", "date_day": # entry[field_name] = int(field_value) # "is_urgency": # entry[field_name] = true if field_value.strip_edges().to_lower() == "true" else false # _: # entry[field_name] = field_value # filters.append(entry) func store_filters(file_path: String = FILTERS_FILE_PATH): pass # @DAM TODO func clear_filters(save_changes: bool = false): pass # @DAM TODO if save_changes: store_filters()