extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" var _timeout: float # Called when the node enters the scene tree for the first time. func _ready(): $output.text = "Hello!" $button.connect("pressed", self, "_pressed") func _process(delta: float): $output.text = "%s" % Engine.get_frames_per_second() $timer.text = "%s" % _timeout if _timeout > 0.0: _timeout -= delta else: Engine.target_fps = 10.0 func _pressed(): $log.text += "PRESSED\n" # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _input(event): Engine.target_fps = 0 _timeout = 5.0 func _unhandled_input(event): Engine.target_fps = 0 _timeout = 5.0