extends ColorRect onready var debug: RichTextLabel = get_node("/root/main/debug") func _gui_input(event): # if name == "a": # accept_event() # if name == "b" : #&& (event is InputEventScreenTouch): # if name == "b": # get_tree().set_input_as_handled() # accept_event() # if name == "b" && event is InputEventScreenTouch && event.is_pressed() == false: # simulate_click() # call_deferred("simulate_click") if event is InputEventScreenTouch || event is InputEventMouseButton: debug.text += "%s> %-24s\t:\t%s\n" % [name, event.get_class(), event.is_pressed()] else: debug.text += "%s> %s\n" % [name, event.get_class()] func simulate_click(): var event_touch = InputEventScreenTouch.new() event_touch.index = 0 event_touch.position = self.get_global_mouse_position() var event_mouse = InputEventMouseButton.new() event_mouse.button_index = BUTTON_LEFT event_mouse.button_mask = BUTTON_MASK_LEFT event_mouse.position = self.get_global_mouse_position() self.mouse_filter = Control.MOUSE_FILTER_IGNORE event_mouse.pressed = true event_touch.pressed = true # Input.parse_input_event(event_mouse) Input.parse_input_event(event_touch) event_mouse.pressed = false event_touch.pressed = false # Input.parse_input_event(event_mouse) Input.parse_input_event(event_touch) self.mouse_filter = Control.MOUSE_FILTER_STOP