extends ScrollContainer class_name TouchVerticalContainer const POINTER_VELOCITY_DECAYING_FACTOR: float = 2.5 var is_pointer_dragging := false var pointer_drag_velocity := 0.0 var exclude_controls := [] func _ready(): for it in get_node("controls").get_children(): it = it as Control if exclude_controls.has(it.name): continue var sensor = PointerInputSensor.new() it.add_child(sensor) sensor.name = "sensor" sensor.anchor_right = 1.0 sensor.anchor_bottom = 1.0 sensor.connect("on_press", self, "pointer_input_on_press_handler") sensor.connect("on_drag", self, "pointer_input_on_drag_handler") sensor.connect("on_end_drag", self, "pointer_input_on_end_drag_handler") sensor.connect("on_click", self, "pointer_input_on_click_handler") it.connect("focus_entered", sensor, "set_visible", [false]) it.connect("focus_exited", sensor, "set_visible", [true]) func _process(delta: float): # Apply drag movement inertia. if is_pointer_dragging == false && abs(pointer_drag_velocity) > 0.5: pointer_drag_velocity *= clamp((1.0 - POINTER_VELOCITY_DECAYING_FACTOR * delta), 0.0, 1.0) self.scroll_vertical -= pointer_drag_velocity * delta func pointer_input_on_press_handler(pointer: PointerInputSensor.PointerInputData): is_pointer_dragging = true grab_focus() func pointer_input_on_drag_handler(pointer: PointerInputSensor.PointerInputData): is_pointer_dragging = true pointer_drag_velocity = pointer.velocity.y self.scroll_vertical -= pointer.relative_position.y func pointer_input_on_end_drag_handler(pointer: PointerInputSensor.PointerInputData): is_pointer_dragging = false func pointer_input_on_click_handler(pointer: PointerInputSensor.PointerInputData): pointer.target.get_parent().grab_focus()