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extends Control
var power_throttle_timeout : float
var keyboard_height_offset : int
var themes := [
preload("res://themes/day.tres") as Theme,
preload("res://themes/night.tres") as Theme
]
var themes_color := [
Color.white,
Color.black
]
onready var settings := Settings.new()
onready var popup := get_node("/root/main/popup") as ModalPopup
onready var file_picker := get_node("/root/main/file_picker") as FileDialog
onready var stage := get_node("/root/main/stage") as Stage
onready var database := get_node("/root/main/database") as Database
onready var controls_sensible_to_keyboard := [
self,
file_picker,
]
func _init():
Physics2DServer.set_active(false)
PhysicsServer.set_active(false)
if OS.get_name() == "Android":
var permissions := Array(OS.get_granted_permissions())
if permissions.has("android.permission.READ_EXTERNAL_STORAGE") == false \
or permissions.has("android.permission.WRITE_EXTERNAL_STORAGE") == false:
OS.request_permissions()
func _ready():
Input.set_use_accumulated_input(false)
apply_theme(settings.get_value("theme_index", 0))
keyboard_height_offset = OS.get_virtual_keyboard_height()
func _process(delta: float):
var keyboard_height: int = OS.get_virtual_keyboard_height()
keyboard_height = max(0, keyboard_height - keyboard_height_offset)
for it in controls_sensible_to_keyboard:
it.margin_bottom = -keyboard_height
if power_throttle_timeout > 0.0:
power_throttle_timeout -= delta
else:
Engine.target_fps = 10
func _input(event: InputEvent):
Engine.target_fps = 0
power_throttle_timeout = 3.5
func _unhandled_input(event: InputEvent):
Engine.target_fps = 0
power_throttle_timeout = 3.5
if event is InputEventKey && event.is_echo() == false && event.is_pressed() && event.scancode == KEY_ESCAPE:
_notification(MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST)
func _notification(what: int):
if what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST:
if popup.visible:
popup.call_deferred("dismiss")
elif file_picker.visible:
file_picker.hide()
elif stage.visible:
stage.discard_action()
elif database.selected_idx != -1:
database.clear_selection()
else:
get_tree().quit()
func toggle_theme():
var theme_idx := settings.get_value("theme_index", 0) as int
var next_theme_idx = (theme_idx + 1) % themes.size()
apply_theme(next_theme_idx)
settings.set_value("theme_index", next_theme_idx)
func apply_theme(theme_idx: int) -> void:
self.theme = themes[theme_idx]
VisualServer.set_default_clear_color(themes_color[theme_idx])
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