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authordam <dam@gudinoff>2024-05-29 12:49:49 +0100
committerdam <dam@gudinoff>2024-05-29 12:49:49 +0100
commitec706533ca26d49670adb97617df0d565528e395 (patch)
tree8576d455c6748a38e81787b308fb8cbbe1ad7b89
parentafc6eadaea1e909892c3ac374154bc532dd2845f (diff)
downloadtask-time-tracker-ec706533ca26d49670adb97617df0d565528e395.tar.zst
task-time-tracker-ec706533ca26d49670adb97617df0d565528e395.zip
Updated documentation and licenses for release.
-rw-r--r--LICENSE-GPL-3.0-or-later674
-rw-r--r--README.md202
-rw-r--r--modules/LICENSE-ISC (renamed from LICENSE-ISC)0
-rw-r--r--modules/LICENSE-MIT (renamed from LICENSE-MIT)0
-rw-r--r--modules/README.md34
-rw-r--r--modules/TUI/examples/snake.jai188
-rw-r--r--ttt.jai3
7 files changed, 1022 insertions, 79 deletions
diff --git a/LICENSE-GPL-3.0-or-later b/LICENSE-GPL-3.0-or-later
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/LICENSE-GPL-3.0-or-later
@@ -0,0 +1,674 @@
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+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<https://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<https://www.gnu.org/licenses/why-not-lgpl.html>.
diff --git a/README.md b/README.md
index 57a2544..6167659 100644
--- a/README.md
+++ b/README.md
@@ -1,84 +1,128 @@
Task Time Tracker
=================
+A tool to keep track of the time spent on tasks.
+
+# Why use it?
+
+Why not? Besides, you'll be able to create, duplicate, move, rename,
+archive, restore and delete tasks at the distance of one (or two) key
+stroke(s). You'll also be able to edit the time spent on a task by
+adding, subtracting or setting the time you want. But that's not all!
+
+With the Track'n'Close technology, you won't need to keep the app always
+open. Once you start tracking time for a task, the app will keep track
+of it, even if you close it or turn off your computer.
+
+Count seconds, minutes, hours, days, and even years... all the way up to
+infinity\* thanks to the not-so-new technology of 64 bit integers.
+
+Be amazed by the compact interface that automatically adapts the time
+representations while maximizing the displayed precision.
+
+Cleanup the workspace by moving your finished tasks to the archive. Want
+to bring back some archived tasks? No problem, just switch into the
+archive view and restore them.
+
+Ever felt like your data is being held hostage? Not anymore! Import and
+export your tasks using the widely supported CSV text file format.
+
+Want to be part of the last frontier? Grab the bleeding edge version 2
+which brings: sorting capabilities; better text input with UTF8
+support; possibility to archive and reset all current tasks with a
+single command; and allows to merge tasks with the same name. As an
+extra , you'll need to export and re-import your tasks due to some
+database incompatibility (oh, the joy).
+
+And if you don't like what you're seeing, this is your lucky day!
+Because you have access to the source code, you can adapt it to your
+needs!
+
+**Task Time Tracker - *You may not need it, but I enjoyed making it!***
+
+*\* Although the app cannot count to infinity, it surely displays it (∞)
+if the time goes to 9999.5 years or above. Also, it will display a minus
+(-) if you force a time to have negative values.*
+
+# Why create such tool?
+
+I like to keep track of the time spent on my daily job's tasks. It helps
+me be aware of time pits, and improve my time estimates. This motivated
+me to search for a simple app that allowed to take measurements without
+too much effort.
+
+After skimming through all cloud-based and too-complex apps, I
+eventually landed on some text-based user interface (TUI) apps. The one
+that almost convinced me was [worklog](https://github.com/atsb/worklog),
+but I just couldn't come to terms with its interface.
+
+So, after spending more time than I'd like to admit searching for a task
+time tracker, I decided to take matters on my own hands. Maybe I just
+needed to improve my search-fu. Maybe it was just an excuse to write
+some code. Either way, I wasn't turning back.
+
+# Why use C and ncurses?
+
+I've been looking for an excuse to revisit C, which I haven't used for
+more than a decade, and this seemed like a good opportunity: a simple
+app with a small set of features. But how would I build the user
+interface? I didn't want to learn an advanced toolkit just for this
+small project, and since the TUI apps had somehow resonated with me, I
+decided to try out the ncurses library which has been surviving the test
+of time.
+
+Because this was an hobby project focused in exploring C and its
+standard library, I allowed myself to obsess with whatever details I
+wanted to. This serves to justify the lousy code, and explains the fun I
+had.
+
+Overall, it was a satisfying experience with occasional moments of
+frustration whenever "string" manipulations were required. And now that
+the first part is completed the best part begins: let's try to implement
+it in Jai and get some hands-on experience of how the two compare. See
+you on the other side. 🖖
+
+# What is Jai?
+
+Jai is a temporary name used for the programming language being
+developed at Thekla, Inc.
+
+# Why port it to Jai?
+
+Because I love to explore, and I needed an excuse to try out the Jai
+compiler I got access in the meantime. This allowed me to experiment and
+compare this new programing language against the original C
+implementation.
+
+During the initial pass to port the code, I made some small adaptations
+due to syntax differences, and improved some data types (finally, I
+could replace all those `*u8` with proper `string`). The initial pass
+was easy, so I decided to add some features I missed while using the app
+on my daily job.
+
+Still, the ncurses dependency was bothering me. Although the language is
+well prepared to interact with C/C++ libraries, and I was able to
+quickly setup the necessary bindings to use ncurses, it didn’t fell
+right… this dependency was blocking me from building this app for
+different operating systems (OS). Could I replace ncurses with something
+native to this language? Yes… but that require much reading and coding,
+and that’s what I did.
+
+After surfing an uncountable number of websites and manuals about linux,
+terminals, escape codes, and whatnot, I ended up creating
+[TUI](https://github.com/gudinoff/jai-modules), a simple terminal user
+interface module that provides basic functionalities similar to the
+[ncurses library](https://en.wikipedia.org/wiki/Ncurses), written in Jai
+to allow portability between OSs.
+
+Working with this new language was a joyful experience. Most of the time
+it felt like I was simply cleaning up (simplifying) the code, with very
+little friction. There was no hiccups setting up the project or adding
+new modules, it all just worked. I really hope this language gets to
+spread its wings.
+
# License
-Licensed under MIT or ISC.
-
-SPDX-License-Identifier: MIT OR ISC
-
-# Know-how
-
-- [ncurses colors](https://tldp.org/HOWTO/NCURSES-Programming-HOWTO/color.html#COLORBASICS)
-- [pprintf](https://cplusplus.com/reference/cstdio/printf/)
-- [intmax_t](https://wiki.sei.cmu.edu/confluence/plugins/servlet/mobile?contentId=87152366#content/view/87152366)
-- [hexed.it](https://hexed.it/)
-
-# To-do list
-- [x] Include check on number of char bits;
-- [x] Decide once for all if I'll be using uint8_t or char for strings: use char.
-- [x] maybe rename to task-time-tracker?
-- [x] Remove hash stuff;
-- [x] Tasks should have a `modified_on` timestamp field;
-- [x] Change capacity to size_t.
-- [x] Change active_task to active_task_ptrdiff.
-- [x] Use selected_task_ptrdiff?
-- [x] Make sure task names don't include commas ',';
-- [x] Format time being displayed.
-- [x] Replace max_capacity by its true value;
-- [x] Replace intmax_t by int64_t;
-- [x] Adapt input cycle to work with `database_t *db` to allow pointing to database/archive.
-- [x] Show a symbol to let the user know when we're seeing the archive.
-- [x] Status of task will allow to keep counting time even when the process gets terminated forcefully;
-- [x] Review code: char !uint8_t;
-- [x] Make sure that only one task is running at each time;
-- [x] Mouse selection is broken due to entire TUI update: No, it was fixed by using `erase()` on the `draw_tui` instead of `clear()`;
-- [x] I bet the headers are no longer being used all on a single cycle. Let's separate them and include "header_title_archive";
-- [x] Rename layout members: title_header, archive_header, total_header, days_headers, column_widths, column_alignments, headers_paddings.
-- [x] Using the archive header, we can remove the top-left-corner diamond on the archive.
-- [x] Allow to cancel a rename_task operation: you can do it by leaving it blank.
-- [x] Make sure we are not using `strcat` and `strcpy`... or that we are using them wisely (famous last words).
-- [x] Make archive be stored in CSV format: takes less space and allows to quickly archive by appending to end of file;
-- [x] Implement `append_to_csv(task_t *task, char *path_name)` and use it in archive function;
-- [x] At startup, check for required files and create them if not present.
-- [x] Allow to archive task using keys: `a` and `A`;
-- [x] By default, store files on `~/.config/task_time_tracker/` or `~/.local/share/task_time_tracker` and allow to store elsewhere if passed by argument `--config`.
-- [x] Allow usage of `ttt: ./ttt --dpath ./` to change the app folder: To changes app data path change the environment variable HOME (USERPROFILE for windows users).
-- [x] Clone (replicate) task; If task is active, mark newly created task as inactive;
-- [x] Check if next/previous is safe against overflows/underflows using https://gcc.gnu.org/onlinedocs/gcc/Integer-Overflow-Builtins.html
-- [x] Confirm delete_task operation by show confirmation message on selected line (horizontally centered).
-- [x] Check totals update speedup using https://gcc.gnu.org/onlinedocs/gcc/Integer-Overflow-Builtins.html
- - For 1M entries, generic C code runs in 12.0ms while special approaches using builtins or SIMD takes around 9.5ms.
- - Used optimization described [here](https://stackoverflow.com/questions/17580118/signed-saturated-add-of-64-bit-ints).
-- [x] Allow to jump to specific task by index number using key `g` and `G`;
-- [x] Move task to (using task_t tmp_task + memcpy) using key `m` and `M`;
-- [x] Rethink keys;
- - [x] Create task using keys: `n` and `N`;
- - [x] Delete task using key: delete;
- - [x] Change task name using keys: `F2`;
- - [x] Duplicate task using keys: `d` and `D`;
-- [x] Add/remove time using keys: `F3`;
-- [x] Add/remove time for any day of week;
-- [x] Total times may saturate, but before that the user will see the infinite symbol. Solution: Provide user with possibility to refresh totals.
-- [x] Decide on a INVALID_WINDOW_MESSAGE.
-- [x] Use backspace to clear all timers for current task.
-- [x] Move `store_database_partial` to misc and save only when leaving or after 15 seconds of inactivity and having dirty flag set.
-- [x] Register kill signals to exit gracefully.
-- [x] Check if string_buffer needs to be cleared. We may be leaking info on the string_buffer.
-- [x] Replaced `sprintf` by `snprintf`;
-- [x] Make sure that string_buffer bounds are respected;
-- [x] Rename `MAX_TASK_NAME` to something more informative;
-- [x] Compress code:
- - [x] Re-do sprint_time5_utf8: -12 delta LOC;
- - [x] Re-do truncate_string_utf8: 0 delta LOC;
- - [x] Implement `read_input_to_string_buffer`: -24 delta LOC;
- - [x] Wrap malloc (and maybe others) in a function with error checking;
- - [x] Move database actions into functions;
-- [x] Fix bug: archiving/unarchiving task introduces " ," at end of name and increases the number of spaces before comma;
-- [x] Check if draw_tui may be simplified by drawing entire lines of tasks at once and draw columns separators after;
- - By having each column-print job decoulpled, we avoid havint to measure and compensate lengths of UTF8 strings;
-- [x] Review all code for bugs related to auto-cast on ptrdiff_t (signed/unsigned);
-- [x] Review all code for bugs related to auto-cast on size_t (signed/unsigned);
-- [x] Go over all to-do items;
-- [x] Hide stderr messages from app screen.
-- [x] Improve error detection/messages.
+Licensed under GPL-3.0-or-later.
+
+SPDX-License-Identifier: GPL-3.0-or-later
diff --git a/LICENSE-ISC b/modules/LICENSE-ISC
index 3ca0ef1..3ca0ef1 100644
--- a/LICENSE-ISC
+++ b/modules/LICENSE-ISC
diff --git a/LICENSE-MIT b/modules/LICENSE-MIT
index 1632077..1632077 100644
--- a/LICENSE-MIT
+++ b/modules/LICENSE-MIT
diff --git a/modules/README.md b/modules/README.md
new file mode 100644
index 0000000..d9b5839
--- /dev/null
+++ b/modules/README.md
@@ -0,0 +1,34 @@
+jai-modules
+===========
+
+Modules for the language being developed by Thekla, Inc.
+
+# Saturation
+
+This module provides basic integer [saturation arithmetic](https://en.wikipedia.org/wiki/Saturation_arithmetic) procedures: `add`, `sub`, `mul`, and `div`.
+These procedures accept any of the built-in integer types and adjust the output accordingly, e.g., adding an `u8` with an `s16` results in an `s16`;
+All procedures return a flag signaling if the result is saturated and, additionally, the division procedure returns the remainder;
+Branch-free procedures are included for the x64 architecture. These may be used by setting the `PREFER_BRANCH_FREE_CODE` module argument, or by setting `prefer_branch_free_code` on each function call. These should speed things up, specially when using signed values. Some benchmarks are included on the tests file.
+
+# TUI
+
+A simple terminal user interface module that provides basic functionalities similar to the [ncurses library](https://en.wikipedia.org/wiki/Ncurses).
+Usefull for creating simple terminal-based apps that require user input.
+View `snake.jai` for an example.
+It has been tested on the following terminal emulators:
+- [GNOME Terminal](https://en.wikipedia.org/wiki/GNOME_Terminal)
+- [kitty](https://en.wikipedia.org/wiki/Kitty_(terminal_emulator))
+- [Konsole](https://en.wikipedia.org/wiki/Konsole)
+- [Linux console](https://en.wikipedia.org/wiki/Linux_console)
+- [xterm](https://en.wikipedia.org/wiki/Xterm)
+- [Windows Terminal](https://en.wikipedia.org/wiki/Windows_Terminal)
+
+# UTF8
+
+Basic operations over UTF8 encoded strings.
+
+# License
+
+Licensed under MIT or ISC.
+
+SPDX-License-Identifier: MIT OR ISC
diff --git a/modules/TUI/examples/snake.jai b/modules/TUI/examples/snake.jai
new file mode 100644
index 0000000..b62136c
--- /dev/null
+++ b/modules/TUI/examples/snake.jai
@@ -0,0 +1,188 @@
+#import "Basic";
+#import "Math";
+#import "Random";
+TUI :: #import "TUI"(COLOR_MODE_BITS = 4);
+
+screen_size_x: int = ---;
+screen_size_y: int = ---;
+player_name: string = ---;
+
+main :: () {
+ // Randomize initial random state.
+ seed: u64 = xx to_milliseconds(current_time_monotonic()) | 0x01; // Seed must be odd.
+ random_seed(seed);
+
+ assert(TUI.setup_terminal(), "Failed to setup TUI.");
+
+ // Ask for the player name, and keep it limited to 64 bytes.
+ TUI.set_cursor_position(1, 1);
+ write_string("Please enter player name: ");
+ player_name = TUI.read_input_line(64);
+
+ while true {
+
+ game_loop();
+
+ // Draw the game over screen.
+ BOX_SIZE_X :: 20;
+ BOX_SIZE_Y :: 4;
+ GAME_OVER_TEXT :: "~ game over ~"; #assert(GAME_OVER_TEXT.count < BOX_SIZE_X-2);
+ INSTRUCTIONS_TEXT :: "(esc to exit)"; #assert(INSTRUCTIONS_TEXT.count < BOX_SIZE_X-2);
+
+ TUI.draw_box((screen_size_x-BOX_SIZE_X)/2, (screen_size_y-BOX_SIZE_Y)/2, BOX_SIZE_X, BOX_SIZE_Y, true);
+ TUI.set_cursor_position((screen_size_x-GAME_OVER_TEXT.count)/2, (screen_size_y-BOX_SIZE_Y)/2 + 1);
+ write_string(GAME_OVER_TEXT);
+ TUI.set_cursor_position((screen_size_x-INSTRUCTIONS_TEXT.count)/2, (screen_size_y-BOX_SIZE_Y)/2 + 2);
+ write_string(INSTRUCTIONS_TEXT);
+ sleep_milliseconds(100); // Avoid any sudden player input.
+
+ // Wait for user input, and exit if the user presses Escape.
+ TUI.flush_input();
+ if TUI.get_key() == TUI.Keys.Escape then break;
+ }
+
+ assert(TUI.reset_terminal(), "Failed to reset TUI.");
+}
+
+game_loop :: () {
+
+ Vec2D :: struct {
+ x: int;
+ y: int;
+ }
+
+ operator == :: (a: Vec2D, b: Vec2D) -> bool {
+ return a.x == b.x && a.y == b.y;
+ }
+
+ LOOP_PERIOD_MS :: 66;
+
+ // Setup game state.
+ score := 0;
+ dir := Vec2D.{1, 0};
+ food := Vec2D.{5, 5};
+ snake_parts: [..] Vec2D;
+ for 0..13 array_add(*snake_parts, Vec2D.{3, 3});
+ snake_parts[0].x += 1;
+
+ // Use the default foreground and background colors.
+ TUI.set_style(.{ use_default_background_color = true, use_default_foreground_color = true });
+
+ // Force to draw the game UI by simulating a terminal resize.
+ TUI.flush_input();
+ TUI.set_next_key(TUI.Keys.Resize);
+
+ while main_loop := true {
+
+ // Setup the module's context string builder to buffer the output on temporary memory and print everything at once.
+ auto_release_temp();
+ temp_builder := String_Builder.{ allocator = temporary_allocator };
+ TUI.using_builder_as_output(*temp_builder);
+ defer write_builder(*temp_builder);
+
+ // Redirect text output to TUI functions to make use of module's context string builder.
+ print :: TUI.tui_print;
+ write_string :: TUI.tui_write_string;
+
+ timestamp := current_time_monotonic();
+ key := TUI.get_key(LOOP_PERIOD_MS);
+
+ if key == {
+ case TUI.Keys.Resize;
+ // Draw game UI.
+ TUI.clear_terminal();
+ screen_size_x, screen_size_y = TUI.get_terminal_size();
+ TUI.draw_box(1, 1, screen_size_x, screen_size_y);
+ TUI.set_cursor_position(3, screen_size_y);
+ print(" % ", player_name);
+
+ case TUI.Keys.Escape;
+ break main_loop;
+
+ case TUI.Keys.Up;
+ if dir != .{0, 1} then dir = .{0, -1};
+
+ case TUI.Keys.Down;
+ if dir != .{0, -1} then dir = .{0, 1};
+
+ case TUI.Keys.Left;
+ if dir != .{1, 0} then dir = .{-1, 0};
+
+ case TUI.Keys.Right;
+ if dir != .{-1, 0} then dir = .{1, 0};
+ }
+
+ // Pause game if screen is too small.
+ if screen_size_x < 15 || screen_size_y < 15 {
+ TUI.clear_terminal();
+ TUI.set_cursor_position(1,1);
+ write_string("~ paused : increase window size ~");
+ continue;
+ }
+
+ // Keep snake's last position so we can clear it from screen.
+ last_pos := snake_parts[snake_parts.count-1];
+
+ // Update snake position.
+ for < snake_parts.count-1..1 {
+ if snake_parts[it] != snake_parts[it-1] {
+ snake_parts[it] = snake_parts[it-1];
+ }
+ }
+ snake_parts[0].x += dir.x;
+ snake_parts[0].y += dir.y;
+
+ // Teleport on borders.
+ if snake_parts[0].x < 2 then snake_parts[0].x = screen_size_x - 1;
+ if snake_parts[0].x >= screen_size_x then snake_parts[0].x = 2;
+ if snake_parts[0].y < 2 then snake_parts[0].y = screen_size_y - 1;
+ if snake_parts[0].y >= screen_size_y then snake_parts[0].y = 2;
+ food.x = clamp(food.x, 2, screen_size_x-1);
+ food.y = clamp(food.y, 2, screen_size_y-1);
+
+ // Check for game-over.
+ for 1..snake_parts.count-1 {
+ if snake_parts[it] == snake_parts[0] {
+ break main_loop;
+ }
+ }
+
+ // Check for food.
+ if snake_parts[0] == food {
+ score += 1;
+ array_add(*snake_parts, snake_parts[snake_parts.count-1]);
+ food = Vec2D.{
+ cast(int)(random_get_zero_to_one_open() * (screen_size_x-3) + 2),
+ cast(int)(random_get_zero_to_one_open() * (screen_size_y-3) + 2)
+ };
+ }
+
+ // Wait to match game loop time.
+ delta := to_milliseconds(current_time_monotonic() - timestamp);
+ if delta < LOOP_PERIOD_MS {
+ sleep_milliseconds(xx (LOOP_PERIOD_MS - delta));
+ }
+
+ // Draw snake.
+ {
+ write_string(TUI.Commands.DrawingMode);
+ TUI.set_cursor_position(last_pos.x, last_pos.y);
+ write_string(TUI.Drawings.Blank);
+ for snake_parts {
+ TUI.set_cursor_position(it.x, it.y);
+ write_string(TUI.Drawings.Checkerboard);
+ }
+ }
+ // Draw food.
+ {
+ TUI.using_style(TUI.Style.{ foreground = TUI.Palette.RED, bold = true, use_default_background_color = true });
+ TUI.set_cursor_position(food.x, food.y);
+ write_string(TUI.Drawings.Diamond);
+ }
+ write_string(TUI.Commands.TextMode);
+
+ // Draw score.
+ TUI.set_cursor_position(3, 1);
+ print(" % ", score);
+ }
+}
diff --git a/ttt.jai b/ttt.jai
index 1bfabd0..67d6e18 100644
--- a/ttt.jai
+++ b/ttt.jai
@@ -1,3 +1,6 @@
+// Copyright 2024 Daniel Almeida Martins
+// License GPL-3.0-or-later
+
DEBUG :: false;
#import "Basic"()(MEMORY_DEBUGGER=DEBUG); // Enabling memory debug adds ~30MB of RAM.