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-rw-r--r--snake.jai157
1 files changed, 157 insertions, 0 deletions
diff --git a/snake.jai b/snake.jai
new file mode 100644
index 0000000..ea8926f
--- /dev/null
+++ b/snake.jai
@@ -0,0 +1,157 @@
+#import "Basic";
+#import "Random";
+TUI :: #import "TUI";
+
+Vec2D :: struct {
+ x: int;
+ y: int;
+}
+
+operator == :: (a: Vec2D, b: Vec2D) -> bool {
+ return a.x == b.x && a.y == b.y;
+}
+
+screen_size_x: int = ---;
+screen_size_y: int = ---;
+player_name: string = ---;
+
+main :: () {
+
+ game_loop :: () {
+
+ LOOP_PERIOD_MS :: 30;
+
+ score := 0;
+ dir := Vec2D.{1, 0};
+ food := Vec2D.{5, 5};
+
+ random_food :: () -> Vec2D {
+ return Vec2D.{
+ cast(int)(random_get_zero_to_one_open() * (screen_size_x-3) + 2),
+ cast(int)(random_get_zero_to_one_open() * (screen_size_y-3) + 2)
+ };
+ }
+
+ snake_parts: [..] Vec2D;
+ for 0..13 array_add(*snake_parts, Vec2D.{3, 3});
+ snake_parts[0].x += 1;
+
+ TUI.flush_input();
+ TUI.set_next_key(TUI.Keys.Resize);
+ timer := current_time_monotonic();
+ while main_loop := true {
+
+ timestamp := current_time_monotonic();
+ key := TUI.get_key(LOOP_PERIOD_MS);
+
+ if key == {
+ case TUI.Keys.Resize;
+ TUI.clear_terminal();
+ screen_size_x, screen_size_y = TUI.get_terminal_size();
+ TUI.draw_box(1, 1, screen_size_x, screen_size_y);
+ TUI.set_cursor_position(3, screen_size_y);
+ write_strings(" ", player_name, " ");
+ food = random_food();
+
+ case #char "q"; #through;
+ case #char "Q"; #through;
+ case TUI.Keys.Escape;
+ break main_loop;
+
+ case TUI.Keys.Up;
+ if dir != Vec2D.{0, 1} then dir = Vec2D.{0, -1};
+
+ case TUI.Keys.Down;
+ if dir != Vec2D.{0, -1} then dir = Vec2D.{0, 1};
+
+ case TUI.Keys.Left;
+ if dir != Vec2D.{1, 0} then dir = Vec2D.{-1, 0};
+
+ case TUI.Keys.Right;
+ if dir != Vec2D.{-1, 0} then dir = Vec2D.{1, 0};
+ }
+
+ last_pos := snake_parts[snake_parts.count-1];
+
+ // Update position.
+ for < snake_parts.count-1..1 {
+ if snake_parts[it] != snake_parts[it-1] {
+ snake_parts[it] = snake_parts[it-1];
+ }
+ }
+ snake_parts[0].x += dir.x;
+ snake_parts[0].y += dir.y;
+
+ // Teleport on borders.
+ if snake_parts[0].x < 2 then snake_parts[0].x = screen_size_x - 1;
+ if snake_parts[0].x >= screen_size_x then snake_parts[0].x = 2;
+ if snake_parts[0].y < 2 then snake_parts[0].y = screen_size_y - 1;
+ if snake_parts[0].y >= screen_size_y then snake_parts[0].y = 2;
+
+ // Check for game-over.
+ for 1..snake_parts.count-1 {
+ if snake_parts[it] == snake_parts[0] {
+ break main_loop;
+ }
+ }
+
+ // Check for food.
+ if snake_parts[0] == food {
+ score += 1;
+ array_add(*snake_parts, snake_parts[snake_parts.count-1]);
+ food = random_food();
+ }
+
+ // Wait to match game loop time.
+ delta := to_milliseconds(current_time_monotonic() - timestamp);
+ if delta < LOOP_PERIOD_MS {
+ sleep_milliseconds(xx (LOOP_PERIOD_MS - delta));
+ }
+
+ // Draw snake.
+ write_string(TUI.Commands.DrawingMode);
+ TUI.set_cursor_position(last_pos.x, last_pos.y);
+ write_string(TUI.Drawings.Blank);
+ for snake_parts {
+ TUI.set_cursor_position(it.x, it.y);
+ write_string(TUI.Drawings.Checkerboard);
+ }
+ // Draw food.
+ {
+ TUI.using_style(TUI.Style.{ foreground = TUI.Palette.RED, bold = true, });
+ TUI.set_cursor_position(food.x, food.y);
+ write_string(TUI.Drawings.Diamond);
+ }
+ write_string(TUI.Commands.TextMode);
+
+ // Set score
+ TUI.set_cursor_position(3, 1);
+ print(" % ", score);
+ }
+ }
+
+ GAME_OVER_TEXT :: "~ game over ~";
+ INSTRUCTIONS_TEXT :: "(esc to exit)";
+
+ TUI.start();
+ TUI.set_cursor_position(1, 1);
+
+ write_string("Please enter player name: ");
+ player_name = TUI.read_input_line(64);
+
+ while true {
+ game_loop();
+
+ // Game over screen.
+ TUI.draw_box(screen_size_x/3, screen_size_y/2-1, screen_size_x/3, 4);
+ TUI.set_cursor_position((screen_size_x-GAME_OVER_TEXT.count)/2, screen_size_y/2);
+ write_string(GAME_OVER_TEXT);
+ TUI.set_cursor_position((screen_size_x-GAME_OVER_TEXT.count)/2, screen_size_y/2+1);
+ write_string(INSTRUCTIONS_TEXT);
+ sleep_milliseconds(100);
+ TUI.flush_input();
+ if TUI.get_key() == TUI.Keys.Escape then break;
+ }
+
+ TUI.stop();
+}