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UI_Button :: struct {
#as using base : UI_Elem = .{type = .BUTTON};
text := "";
on_click : struct {
proc := (data : *void){};
data : *void;
};
}
handle_key_button :: (ui_elem : *UI_Elem, key : Key) -> handled:bool {
using cast(*UI_Button) ui_elem;
assert(cursor_state == .ON);
assert(!links.inner);
if key == .ENTER {
on_click.proc(on_click.data);
return true;
}
return false;
}
c_draw_button :: (canvas : *Canvas, ui_elem : *UI_Elem, zone : Ibox2, style : *UI_Style) -> bool {
using cast(*UI_Button) ui_elem;
mode := ifx cursor_state == .ON && box_type == .NONE then style.text.cursor else style.text.default;
c_draw_line_ascii(canvas, text, zone, .{(zone.width - xx text.count) / 2, xx ((zone.height - 1) / 2)}, mode);
return true;
}
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