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UI_Group :: struct {
#as using base_parent : UI_Parent = .{type = .GROUP};
Element :: struct {
ptr : *UI_Elem;
zone : Ibox2;
}
elements : []Element;
}
set_sub_elements :: (group : *UI_Group, elements : ..UI_Group.Element) {
group.elements = elements;
for e : elements {
e.ptr.parent = group;
}
}
c_draw_group :: (canvas : *Canvas, ui_elem : *UI_Elem, zone : Ibox2, style : *UI_Style) -> bool {
using cast(*UI_Group) ui_elem;
for e : elements {
e_zone := e.zone;
if !inside(e_zone, zone.size) return false;
e_zone.corner += zone.corner;
if !c_draw(canvas, e.ptr, e_zone, style) return false;
}
return true;
}
handle_key_group :: (ui_elem : *UI_Elem, key : Key) -> handled:bool {
using cast(*UI_Group) ui_elem;
assert(cursor_state == .ON || cursor_state == .OUTSIDE);
handled := false;
if cursor_state == .OUTSIDE {
assert(xx active_element);
{
ok := false;
for e : elements if e.ptr == active_element ok = true;
assert(ok);
}
handled = handle_key(active_element, key);
} else {
assert(xx !active_element);
}
return handled;
}
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