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#module_parameters(COLOR_BIT_DEPTH := 24); // TODO - Do #assert module parameters to make sure they are valid.

#if OS == {
    case .LINUX;
        #load "unix.jai";
    case .MACOS;
        #load "unix.jai";
    case .WINDOWS;
        #load "windows.jai";
    case;
        #assert(false, "Unsupported OS.");
}

#import "Basic";
#import "String";
#import "Thread";
#import "UTF8";
#load "key_map.jai";

// Special Graphics Characters
Drawings :: struct {
    Blank                   :: "\x5F";
    Diamond                 :: "\x60";
    Checkerboard            :: "\x61";
    HorizontalTab           :: "\x62";
    FormFeed                :: "\x63";
    CarriageReturn          :: "\x64";
    LineFeed                :: "\x65";
    DegreeSymbol            :: "\x66";
    PlusMinus               :: "\x67";
    NewLine                 :: "\x68";
    VerticalTab             :: "\x69";
    CornerBR                :: "\x6A";
    CornerTR                :: "\x6B";
    CornerTL                :: "\x6C";
    CornerBL                :: "\x6D";
    Cross                   :: "\x6E";
    LineHT                  :: "\x6F";
    LineHt                  :: "\x70";
    LineH                   :: "\x71";
    LineHb                  :: "\x72";
    LineHB                  :: "\x73";
    TeeL                    :: "\x74";
    TeeR                    :: "\x75";
    TeeB                    :: "\x76";
    TeeT                    :: "\x77";
    LineV                   :: "\x78";
    LessThanOrEqual         :: "\x79";
    GreaterThanOrEqual      :: "\x7A";
    Pi                      :: "\x7B";
    NotEqual                :: "\x7C";
    PoundSign               :: "\x7D";
    CenteredDot             :: "\x7E";
}

Commands :: struct {
    AlternateScreenBuffer   :: "\e[?1049h";
    MainScreenBuffer          :: "\e[?1049l";

    DrawingMode             :: "\e(0";
    TextMode                :: "\e(B";
    ClearScreen             :: "\e[2J";
    ClearLine               :: "\e[2K";
    ClearScrollBack         :: "\e[3J";

    Bell                    :: "\x07";

    SetWindowTitle          :: "\e]0;%\e\\";

    RefreshWindow           :: "\e[7t"; // TODO Not yet tested.

    SetIEC2022              :: "\e%@";
    SetUTF8                 :: "\e%G";

    SetGraphicsRendition    :: "\e[%m";

    // Cursor Position
    SetCursorPosition       :: "\e[%;%H";

    // Cursor Visibility
    ShowCursor              :: "\e[?25h";
    HideCursor              :: "\e[?25l";
    StartBlinking           :: "\e[?25h";
    StopBlinking            :: "\e[?25l";
    SaveCursorPosition      :: "\e7";
    RestoreCursorPosition   :: "\e8";

    // Cursor Shape
    DefaultShape            :: "\e[0 q";
    BlinkingBlockShape      :: "\e[1 q";
    SteadyBlockShape        :: "\e[2 q";
    BlinkingUnderlineShape  :: "\e[3 q";
    SteadyUnderlineShape    :: "\e[4 q";
    BlinkingBarShape        :: "\e[5 q";
    SteadyBarShape          :: "\e[6 q";

    // Input Mode
    KeypadAppMode           :: "\e=";
    KeypadNumMode           :: "\e>";
    CursorAppMode           :: "\e[?1h";
    CursorNormalMode        :: "\e[?1l";

    // Query State
    QueryCursorPosition     :: "\e[6n"; // Emits the cursor position as: "ESC [ <r> ; <c> R" Where <r> = row and <c> = column.
    QueryDeviceAttributes   :: "\e[0c";
    QueryWindowSizeInChars  :: "\e[18t"; // Emits the window size as: "ESC [ 8 <r> ; <c> t" Where <r> = row and <c> = column. TODO Does not work on windows.
}

#if COLOR_BIT_DEPTH == 4 {
    #load "palette_4b.jai";
    
    set_colors :: inline (foreground: Palette, background: Palette) {
        print(
            #run sprint("% %", Commands.SetGraphicsRendition, Commands.SetGraphicsRendition),
            cast(u8)foreground + 30, cast(u8)background + 40);
    }
}
else #if COLOR_BIT_DEPTH == 8 {
    #load "palette_8b.jai";

    set_colors :: inline (foreground: Palette, background: Palette) {
        print(
            #run sprint(Commands.SetGraphicsRendition, "38;5;%;48;5;%"),
            cast(u8)foreground, cast(u8)background);
    }
}
else {
    #load "palette_24b.jai";

    Color_24b :: struct {
        r: u8;
        g: u8;
        b: u8;
    }

    set_colors :: inline (foreground: Color_24b, background: Color_24b) {
        print(
            #run sprint(Commands.SetGraphicsRendition, "38;2;%;%;%;48;2;%;%;%"),
            foreground.r, foreground.g, foreground.b,
            background.r, background.g, background.b);
    }
}

#add_context tui_style: Style;

Style :: struct {
    #if COLOR_BIT_DEPTH == 4 || COLOR_BIT_DEPTH == 8 {
        background: Palette   = .BLACK;
        foreground: Palette   = .WHITE;
    } else {
        background: Color_24b;
        foreground: Color_24b;
    }
    bold: bool;
    underline: bool;
    strike_through: bool;
    negative: bool;
}

set_font_style :: inline (bold: bool, underline: bool = false, strike_through: bool = false, negative: bool = false) {
    print(
        #run sprint(Commands.SetGraphicsRendition, "%;%;%;%"),
        ifx bold            then 1 else 22,
        ifx underline       then 4 else 24,
        ifx strike_through  then 9 else 29,
        ifx negative        then 7 else 27);
}

set_style :: (style: Style) {
    set_font_style(style.bold, style.underline, style.strike_through, style.negative);
    set_colors(style.foreground, style.background);
    context.tui_style = style;
}

clear_style :: () {
    write_string(#run sprint(Commands.SetGraphicsRendition, "0"));
}

using_style :: (style: Style) #expand {
    __style := context.tui_style;
    set_style(style);
    `defer set_style(__style);
}

// TODO Maybe make the OS_* procedures as inline?!
// TODO Terminal action codes are encoded with values incompatible with UTF-8 to avoid collisions.

/*
    We wanted the Key type to represent either UTF-8 encoded characters and also keyboard keys.
    The UTF-8 only requires up to 4 bytes, but some keyboard keys return up to 6 bytes.
    Therefore, we rounded it up to 8 bytes to support all this and more (if needed).
    
    This has to be compatible with: (#char "a" == key) ... so "a" must be stored in the LSB of key
            |-|-|-|-|-|
    string  |a|b|c|0|0|
    key/u64 |0|0|c|b|a| -> that in memory lays as (BE:|0|0|c|b|a|) and (LE:|a|b|c|0|0|)
*/

Key :: u64; // Terminal key-codes have 1 to 6 bytes so we'll use 8 bytes.

KEY_SIZE :: #run type_info(Key).runtime_size;

to_key :: inline (str: $T) -> Key #modify { return T == ([]u8) || T == string; } {
    k: Key;
    // #if DEBUG {
    // assert(str.count <= 8); // TODO Add DEBUG to module parameters.
    // }
    for 0..str.count-1 #no_abc {
        k |= ((cast(u64)str[it]) << (it*8));
    }
    return k;
}

to_string :: inline (key: Key) -> string { // TODO FIXME TEMPORARY MEMORY
    str := talloc_string(KEY_SIZE);
    str.count = 0;
    while key != 0 #no_abc {
        str[str.count] = xx key & 0xFF;
        key >>= 8;
        str.count += 1;
    }
	return str;
}

is_escape_code :: inline (key: Key) -> bool {
    beginsWithEscape := ((key & 0xFF) ^ #char "#") == 0;
    hasSomethingElse := (key & (~0xFF)) != 0;
    return beginsWithEscape && hasSomethingElse;
}

Keys :: struct #type_info_none {
    None        : Key : #run to_key("#none");
    Resize      : Key : #run to_key("#resize");

    Space       : Key : #char " ";
    Enter       : Key : #char "\r";
    Tab         : Key : #char "\t";
    Escape      : Key : 0x00000000_0000001B;
    Backspace   : Key : 0x00000000_0000007F;
    Pause       : Key : 0x00000000_0000001A;
    
    Up          : Key : #run to_key("#up");
    Down        : Key : #run to_key("#down");
    Right       : Key : #run to_key("#right");
    Left        : Key : #run to_key("#left");

    Home        : Key : #run to_key("#home");
    End         : Key : #run to_key("#end");
    Insert      : Key : #run to_key("#ins");
    Delete      : Key : #run to_key("#del");
    PgUp        : Key : #run to_key("#pup");
    PgDown      : Key : #run to_key("#pdown");

    F1          : Key : #run to_key("#f1");
    F2          : Key : #run to_key("#f2");
    F3          : Key : #run to_key("#f3");
    F4          : Key : #run to_key("#f4");
    F5          : Key : #run to_key("#f5");
    F6          : Key : #run to_key("#f6");
    F7          : Key : #run to_key("#f7");
    F8          : Key : #run to_key("#f8");
    F9          : Key : #run to_key("#f9");
    F10         : Key : #run to_key("#f10");
    F11         : Key : #run to_key("#f11");
    F12         : Key : #run to_key("#f12");
}

active := false;

//input_buffer    : [64] u8; // TODO FIXME Input buffer is too small!!!
input_buffer    : [8] u8; // TODO FIXME Input buffer is too small!!!
input_string    : string;
input_override  : Key;

#run {
    // TODO FIXME DEBUG HACK or maybe... let it be?!
    // Some tests.
    assert(input_buffer.count >= KEY_SIZE, "The input buffer size must be capable to hold an entire terminal (6 bytes) or UTF8 (4 bytes) code.");
}

assert_is_active :: inline () {
  assert(active, "TUI is not ready.");  
}

set_next_key :: (key: Key) {
    assert_is_active();
    input_override = key;
}

get_key :: (timeout_milliseconds: s32 = -1) -> Key {
    assert_is_active();
    
    if input_override != xx Keys.None {
        defer input_override = xx Keys.None;
        return input_override;
    }

    if OS_was_terminal_resized() return xx Keys.Resize;

    should_read_input   := false;
    is_input_available  := false;
    
    if input_string.count == 0 {
        should_read_input = true;
        is_input_available = OS_wait_for_input(timeout_milliseconds);
    }
    else if input_string.count < KEY_SIZE {
        should_read_input = true;
        is_input_available = OS_wait_for_input(0);
    }

    if OS_was_terminal_resized() return xx Keys.Resize;

    if should_read_input && is_input_available {
        // Copy buffered bytes to the start, and read the remaining ones from input.
        for 0..input_string.count-1 {
            input_buffer[it] = input_string[it];
        }

        // Read input into remaining part of buffer.
        bytes_read := OS_read_input(input_buffer.data + input_string.count, input_buffer.count - input_string.count);
        input_string.data = input_buffer.data;
        input_string.count += bytes_read;
    }

    if input_string.count == 0 return Keys.None;

    // By default, parse a single UTF8 character (1 to 4 bytes).
    to_parse := input_string;
    to_parse.count = count_utf8_bytes(input_string[0]);
    defer advance(*input_string, to_parse.count); // Advance over parsed input.
    
    // Try to parse escape code.
    if input_string[0] == #char "\e" && input_string.count > 1 {

        // Limit number of chars to parse.
        to_parse.count = ifx input_string.count > KEY_SIZE then KEY_SIZE else input_string.count;

        // Search for the longest escape code.
        key, success := table_find(*key_map, to_parse);
        while success == false && to_parse.count > 1 {
            to_parse.count -= 1;
            key, success = table_find(*key_map, to_parse);
        }

        
        if success {
            return key; // Escape code found, return it.
        }
        else {
            to_parse.count = 1; // No escape code found, return a single (escape) character.
        }
    }
    
    return to_key(to_parse);
}

// TODO Review me!
read_input :: (count_limit: int = -1, terminators: .. u8) -> string {
    assert_is_active();

    assert(count_limit >= 0 || terminators.count > 0, "Infinite loop detected, aborting."); // TODO Maybe just return!?

    if count_limit < 0 {
        builder: String_Builder;
        init_string_builder(*builder);
        
        while read_loop := true {
            buffer := get_current_buffer(*builder);
            buffer_data := get_buffer_data(buffer);
            
            previous_count := buffer.count;
            buffer.count += OS_read_input(buffer_data + buffer.count, buffer.allocated - buffer.count);

            for previous_count..buffer.count-1 {
                for t: terminators {
                    if buffer_data[it] == t then break read_loop;
                }
            }

            if buffer.count == buffer.allocated then expand(*builder);
            OS_wait_for_input();
        }
        return builder_to_string(*builder);
    }
    else {
        buffer := alloc_string(count_limit);
        buffer.count = 0;
        
        while read_loop := true {
        
            previous_count := buffer.count;
            buffer.count += OS_read_input(buffer.data + buffer.count, count_limit - buffer.count);
            
            if buffer.count == count_limit then break;
            
            for previous_count..buffer.count-1 {
                for t: terminators {
                    if buffer[it] == t then break read_loop;
                }
            }
            
            OS_wait_for_input();
        }
        
        return buffer;
    }
}

read_input_line :: (count_limit: int, is_visible: bool = true, placeholder: string = "") -> string, Key {
    /*
    Use the get_key to read user input and show it on screen.
    Should allow to move the cursor left and right and to delete/backspace.
    Enter  should end the input, returning the input string and the Enter key.
    Escape should discard the input returning an empty string and a Escape key.
    Resize should discard the input returning an empty string and a Resize key.
    */

    assert(count_limit >= 0, "Invalid value on count_limit parameter.");

    str := alloc_string(count_limit);
    str.count = 0;
    idx := 0;

    // placeholder: string = "",
    // {
        // copy_size := ifx placeholder.count > str.count then str.count else placeholder.count;
        // memcpy(str.data, placeholder.data, copy_size);
        // idx = copy_size;
    // }

    // TODO Some of these may be nice to have:
    // > https://unix.stackexchange.com/questions/255707/what-are-the-keyboard-shortcuts-for-the-command-line
    
    x, y := get_cursor_position();
    write_strings(Commands.StartBlinking, Commands.BlinkingBarShape);

    // Clear line for input.
    for 1..count_limit {
        print_character(#char " ");
    }
    set_cursor_position(x, y);
    
    key := Keys.None;
    while true {
        auto_release_temp();
        
        key = get_key();

        if key == {
            case Keys.Resize; #through;
            case Keys.Escape; #through;
            case Keys.Enter;
                break;

            case Keys.Left;
                if idx > 0 then idx -= 1;

            case Keys.Right;
                if idx < str.count then idx += 1;

            case Keys.Home;
                idx = 0;

            case Keys.End;
                idx = str.count;

            case Keys.Delete;
                if idx == str.count continue;
                for idx..str.count-2 {
                    str.data[it] = str.data[it+1];
                }
                str.data[str.count-1] = 0;
                str.count -= 1;

            case Keys.Backspace;
                if idx == 0 continue;
                idx -= 1;
                for idx..str.count-2 {
                    str.data[it] = str.data[it+1];
                }
                str.data[str.count-1] = 0;
                str.count -= 1;

            case;

            // TODO FIXME Does not support UTF8 input...
            
                if idx >= count_limit continue;
                if is_escape_code(key) continue;

                for < count_limit..idx+1 {
                    str.data[it] = str.data[it-1];
                }
                
                key_str := to_string(key);
                str.data[idx] = key_str.data[0];
                
                if str.count < count_limit then str.count += 1;
                idx += 1;
        }
        
        if is_visible {
            set_cursor_position(x, y);
            write_string(str);
            for str.count..count_limit-1 print_character(#char " ");
        }
        else {
            set_cursor_position(x, y);
            for 0..str.count-1 print_character(#char "*");
            for str.count..count_limit-1 print_character(#char " ");
        }
        
        set_cursor_position(x+idx, y);
    }

    write_strings(Commands.StopBlinking, Commands.DefaultShape);
    
    result := ifx key == Keys.Enter then str else "";
    return result, key;
}

start :: () {
    if active == true return;

    // TODO Should start() call flush_input internally?

    setup_key_map(); // TODO This is being called multiple times... please fix me!

    input_string.data   = input_buffer.data;
    input_string.count  = 0;
    input_override      = xx Keys.None;
    
    write_strings(
        Commands.HideCursor,
        Commands.SaveCursorPosition,
        Commands.AlternateScreenBuffer,
        Commands.SetUTF8,
        Commands.CursorNormalMode,
        Commands.KeypadNumMode);
    
    OS_prepare_terminal();
    
    active = true;
}

stop :: () {
    if active == false return;
    active = false;

    clear_style();
    OS_reset_terminal();
    write_strings(Commands.MainScreenBuffer, Commands.RestoreCursorPosition, Commands.ShowCursor);
}

flush_input :: () {
    OS_flush_input();
    input_string.data = input_buffer.data;
    input_string.count = 0;
}

// TODO move style related procedures here!
// set_style :: () {
    // print("", Commands.) --
// }

draw_box :: (x: int, y: int, width: int, height: int) {
    assert_is_active();

    // TODO Check if using a String_Builder improves performance (measure it)!
    // TODO Validate input parameters against the terminal size.
    assert(x > 0 && y > 0 && width > 1 && height > 1, "Invalid arguments.");

    auto_release_temp();
    
    tmp_string: string;
    
    tmp_string = tprint(Commands.SetCursorPosition, y, x);
    write_strings(
        Commands.DrawingMode,
        tmp_string,
        Drawings.CornerTL
        );

    for 1..width-2 {
        write_string(Drawings.LineH);
    }
    write_string(Drawings.CornerTR);

    for idx: y+1..y+height-2 {
        tmpL := tprint(Commands.SetCursorPosition, idx, x);
        tmpR := tprint(Commands.SetCursorPosition, idx, x+width-1);
        write_strings(
            tmpL,
            Drawings.LineV,
            tmpR,
            Drawings.LineV);
    }

    tmpBL := tprint(Commands.SetCursorPosition, y+height-1, x);
    write_strings(
        tmpBL,
        Drawings.CornerBL);
    for 1..width-2 {
        write_string(Drawings.LineH);
    }
    write_string(Drawings.CornerBR);
    
    write_string(Commands.TextMode);
}

// TODO Maybe rename to "clear()"
clear_terminal :: inline () {
    assert_is_active();
    write_string(Commands.ClearScreen);
}

// TODO Maybe rename to "get_size()"
get_terminal_size :: () -> width: int, height: int {
    assert_is_active();
    
    auto_release_temp();
    
    flush_input();
    write_string(Commands.QueryWindowSizeInChars);
    
    rows, columns: int = ---;
    if OS_wait_for_input(0) {

        // Expected response format: \e[8;<r>;<c>t
        // where <r> is the number of rows and <c> of columns.
        FORMAT :: "\e[8;<r>;<c>t";
        input := read_input(64, #char "t",, temporary_allocator);

        // Discard head noise.
        while input.count >= 3 && (input[0] != FORMAT[0] || input[1] != FORMAT[1] || input[2] != FORMAT[2]) {
            advance(*input);
        }

        // Discard tail noise.
        while input.count >= 3 && input[input.count-1] != FORMAT[FORMAT.count-1] {
            input.count -= 1;
        }

        assert(input.count >= 3 &&
            input[0] == FORMAT[0] && input[1] == FORMAT[1] && input[2] == FORMAT[2] && input[input.count-1] == FORMAT[FORMAT.count-1],
	        "Query window size in chars returned invalid response.");

	    parts := split(input, ";",, temporary_allocator);
   	    rows = parse_int(*parts[1]);
   	    columns = parse_int(*parts[2]);
    }
    // Some systems don't allow to query the terminal size directly... or the answer takes too much time.
    // In such cases, measure it indirectly by the maximum possible cursor position.
    else {
    	x, y := get_cursor_position();
    	defer set_cursor_position(x, y);
    	
    	set_cursor_position(0xFFFF, 0xFFFF);
    	columns, rows = get_cursor_position();
    }
    
    return columns, rows;
}

set_cursor_position :: (x: int, y: int) {
    assert_is_active();
    print(Commands.SetCursorPosition, y, x);
}

get_cursor_position :: () -> x: int, y: int {
    assert_is_active();
    
    auto_release_temp();

    flush_input();
    write_string(Commands.QueryCursorPosition);

    // Expected response format: \e[<r>;<c>R
    // where <r> is the number of rows and <c> of columns.
    FORMAT :: "\e[<r>;<c>R";
    input := read_input(64, #char "R");
    
    // Discard head noise.
    while input.count >= 2 && (input[0] != FORMAT[0] || input[1] != FORMAT[1]) {
        advance(*input);
    }

    // Discard tail noise.
    while input.count >= 2 && input[input.count-1] != FORMAT[FORMAT.count-1] {
        input.count -= 1;
    }

    assert(input.count >= 2 &&
        input[0] == FORMAT[0] && input[1] == FORMAT[1] && input[input.count-1] == FORMAT[FORMAT.count-1],
        "Query cursor position returned invalid response.");
    
    advance(*input, 2);
    parts := split(input, ";",, temporary_allocator);
    row := parse_int(*parts[0]);
    column := parse_int(*parts[1]);
    return column, row;
}

set_terminal_title :: (title: string) {
    assert_is_active();
    print(Commands.SetWindowTitle, title);
}

// TODO
#if OS == .WINDOWS {
    // Prototyping zone... keep clear!
}
else #if OS == .LINUX || OS == .MACOS {
    // Prototyping zone... keep clear!
}