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-rw-r--r--TUI/examples/snake.jai188
1 files changed, 188 insertions, 0 deletions
diff --git a/TUI/examples/snake.jai b/TUI/examples/snake.jai
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+#import "Basic";
+#import "Math";
+#import "Random";
+TUI :: #import "TUI"(COLOR_MODE_BITS = 4);
+
+screen_size_x: int = ---;
+screen_size_y: int = ---;
+player_name: string = ---;
+
+main :: () {
+ // Randomize initial random state.
+ seed: u64 = xx to_milliseconds(current_time_monotonic()) | 0x01; // Seed must be odd.
+ random_seed(seed);
+
+ assert(TUI.setup_terminal(), "Failed to setup TUI.");
+
+ // Ask for the player name, and keep it limited to 64 bytes.
+ TUI.set_cursor_position(1, 1);
+ write_string("Please enter player name: ");
+ player_name = TUI.read_input_line(64);
+
+ while true {
+
+ game_loop();
+
+ // Draw the game over screen.
+ BOX_SIZE_X :: 20;
+ BOX_SIZE_Y :: 4;
+ GAME_OVER_TEXT :: "~ game over ~"; #assert(GAME_OVER_TEXT.count < BOX_SIZE_X-2);
+ INSTRUCTIONS_TEXT :: "(esc to exit)"; #assert(INSTRUCTIONS_TEXT.count < BOX_SIZE_X-2);
+
+ TUI.draw_box((screen_size_x-BOX_SIZE_X)/2, (screen_size_y-BOX_SIZE_Y)/2, BOX_SIZE_X, BOX_SIZE_Y, true);
+ TUI.set_cursor_position((screen_size_x-GAME_OVER_TEXT.count)/2, (screen_size_y-BOX_SIZE_Y)/2 + 1);
+ write_string(GAME_OVER_TEXT);
+ TUI.set_cursor_position((screen_size_x-INSTRUCTIONS_TEXT.count)/2, (screen_size_y-BOX_SIZE_Y)/2 + 2);
+ write_string(INSTRUCTIONS_TEXT);
+ sleep_milliseconds(100); // Avoid any sudden player input.
+
+ // Wait for user input, and exit if the user presses Escape.
+ TUI.flush_input();
+ if TUI.get_key() == TUI.Keys.Escape then break;
+ }
+
+ assert(TUI.reset_terminal(), "Failed to reset TUI.");
+}
+
+game_loop :: () {
+
+ Vec2D :: struct {
+ x: int;
+ y: int;
+ }
+
+ operator == :: (a: Vec2D, b: Vec2D) -> bool {
+ return a.x == b.x && a.y == b.y;
+ }
+
+ LOOP_PERIOD_MS :: 66;
+
+ // Setup game state.
+ score := 0;
+ dir := Vec2D.{1, 0};
+ food := Vec2D.{5, 5};
+ snake_parts: [..] Vec2D;
+ for 0..13 array_add(*snake_parts, Vec2D.{3, 3});
+ snake_parts[0].x += 1;
+
+ // Use the default foreground and background colors.
+ TUI.set_style(.{ use_default_background_color = true, use_default_foreground_color = true });
+
+ // Force to draw the game UI by simulating a terminal resize.
+ TUI.flush_input();
+ TUI.set_next_key(TUI.Keys.Resize);
+
+ while main_loop := true {
+
+ // Setup the module's context string builder to buffer the output on temporary memory and print everything at once.
+ auto_release_temp();
+ temp_builder := String_Builder.{ allocator = temporary_allocator };
+ TUI.using_builder_as_output(*temp_builder);
+ defer write_builder(*temp_builder);
+
+ // Redirect text output to TUI functions to make use of module's context string builder.
+ print :: TUI.tui_print;
+ write_string :: TUI.tui_write_string;
+
+ timestamp := current_time_monotonic();
+ key := TUI.get_key(LOOP_PERIOD_MS);
+
+ if key == {
+ case TUI.Keys.Resize;
+ // Draw game UI.
+ TUI.clear_terminal();
+ screen_size_x, screen_size_y = TUI.get_terminal_size();
+ TUI.draw_box(1, 1, screen_size_x, screen_size_y);
+ TUI.set_cursor_position(3, screen_size_y);
+ print(" % ", player_name);
+
+ case TUI.Keys.Escape;
+ break main_loop;
+
+ case TUI.Keys.Up;
+ if dir != .{0, 1} then dir = .{0, -1};
+
+ case TUI.Keys.Down;
+ if dir != .{0, -1} then dir = .{0, 1};
+
+ case TUI.Keys.Left;
+ if dir != .{1, 0} then dir = .{-1, 0};
+
+ case TUI.Keys.Right;
+ if dir != .{-1, 0} then dir = .{1, 0};
+ }
+
+ // Pause game if screen is too small.
+ if screen_size_x < 15 || screen_size_y < 15 {
+ TUI.clear_terminal();
+ TUI.set_cursor_position(1,1);
+ write_string("~ paused : increase window size ~");
+ continue;
+ }
+
+ // Keep snake's last position so we can clear it from screen.
+ last_pos := snake_parts[snake_parts.count-1];
+
+ // Update snake position.
+ for < snake_parts.count-1..1 {
+ if snake_parts[it] != snake_parts[it-1] {
+ snake_parts[it] = snake_parts[it-1];
+ }
+ }
+ snake_parts[0].x += dir.x;
+ snake_parts[0].y += dir.y;
+
+ // Teleport on borders.
+ if snake_parts[0].x < 2 then snake_parts[0].x = screen_size_x - 1;
+ if snake_parts[0].x >= screen_size_x then snake_parts[0].x = 2;
+ if snake_parts[0].y < 2 then snake_parts[0].y = screen_size_y - 1;
+ if snake_parts[0].y >= screen_size_y then snake_parts[0].y = 2;
+ food.x = clamp(food.x, 2, screen_size_x-1);
+ food.y = clamp(food.y, 2, screen_size_y-1);
+
+ // Check for game-over.
+ for 1..snake_parts.count-1 {
+ if snake_parts[it] == snake_parts[0] {
+ break main_loop;
+ }
+ }
+
+ // Check for food.
+ if snake_parts[0] == food {
+ score += 1;
+ array_add(*snake_parts, snake_parts[snake_parts.count-1]);
+ food = Vec2D.{
+ cast(int)(random_get_zero_to_one_open() * (screen_size_x-3) + 2),
+ cast(int)(random_get_zero_to_one_open() * (screen_size_y-3) + 2)
+ };
+ }
+
+ // Wait to match game loop time.
+ delta := to_milliseconds(current_time_monotonic() - timestamp);
+ if delta < LOOP_PERIOD_MS {
+ sleep_milliseconds(xx (LOOP_PERIOD_MS - delta));
+ }
+
+ // Draw snake.
+ {
+ write_string(TUI.Commands.DrawingMode);
+ TUI.set_cursor_position(last_pos.x, last_pos.y);
+ write_string(TUI.Drawings.Blank);
+ for snake_parts {
+ TUI.set_cursor_position(it.x, it.y);
+ write_string(TUI.Drawings.Checkerboard);
+ }
+ }
+ // Draw food.
+ {
+ TUI.using_style(TUI.Style.{ foreground = TUI.Palette.RED, bold = true, use_default_background_color = true });
+ TUI.set_cursor_position(food.x, food.y);
+ write_string(TUI.Drawings.Diamond);
+ }
+ write_string(TUI.Commands.TextMode);
+
+ // Draw score.
+ TUI.set_cursor_position(3, 1);
+ print(" % ", score);
+ }
+}