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| -rw-r--r-- | readme.md | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -70,17 +70,17 @@ Surgery Log - [x] Search by tags @DAM and TODO; - [x] Rename dialog and popup classes; - [x] Reorganize code files; -- [ ] Create day/night themes: +- [x] Create day/night themes: - [x] Store configuration on settings file; - [x] fix ui on modal_popup; - - [ ] use logo's red as key-color on the ui; low saturation on normal buttons; increase a bit of saturation and alpha for hover; boost on selected/pressed; + - [x] use logo's red as key-color on the ui; low saturation on normal buttons; increase a bit of saturation and alpha for hover; boost on selected/pressed; - [ ] fix ui of file-picker -- [ ] fix access on android 11; Try using [MANAGE_EXTERNAL_STORAGE](https://github.com/godotengine/godot/pull/49435) or wait for v4.0? -- [ ] main/screen_controller is responsible for whos currently on focus, fade animations, input access (enable/disable), and back_key_notification handling. +- [x] fix access on android 11; Try using [MANAGE_EXTERNAL_STORAGE](https://github.com/godotengine/godot/pull/49435) or wait for v4.0? +- [x] main/screen_controller is responsible for whos currently on focus, fade animations, input access (enable/disable), and back_key_notification handling. For input use: node.set_process_input(!pause) node.set_process_unhandled_input(!pause) node.set_process_unhandled_key_input(!pause) -- [ ] Translations: +- [x] Translations: Will not do! - https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_translations.html - https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html#introduction |
