diff options
Diffstat (limited to 'ui/touch_item_list/touch_item_list.gd')
| -rw-r--r-- | ui/touch_item_list/touch_item_list.gd | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/ui/touch_item_list/touch_item_list.gd b/ui/touch_item_list/touch_item_list.gd new file mode 100644 index 0000000..6794138 --- /dev/null +++ b/ui/touch_item_list/touch_item_list.gd @@ -0,0 +1,68 @@ +extends ItemList +class_name TouchItemList + +const POINTER_VELOCITY_DECAYING_FACTOR: float = PI +const POINTER_VELOCITY_BOOST_FACTOR: float = 1.25 +const EXACT_SELECTION: bool = true + +var is_pointer_dragging := false +var pointer_drag_velocity := 0.0 +var when_last_dragged := 0 + +onready var sensor := get_node("sensor") as PointerInputSensor +onready var v_scroll_bar := get_v_scroll() as ScrollBar + + +func _ready(): + sensor.connect("on_press", self, "pointer_input_on_press_handler") + sensor.connect("on_drag", self, "pointer_input_on_drag_handler") + sensor.connect("on_end_drag", self, "pointer_input_on_end_drag_handler") + sensor.connect("on_click", self, "pointer_input_on_click_handler") + sensor.connect("on_scroll", self, "pointer_input_on_scroll_handler") + + +func _process(delta: float): + # Apply drag movement inertia. + if is_pointer_dragging == false && abs(pointer_drag_velocity) > 0.5: + pointer_drag_velocity *= clamp((1.0 - POINTER_VELOCITY_DECAYING_FACTOR * delta), 0.0, 1.0) + v_scroll_bar.value -= pointer_drag_velocity * delta + + +func pointer_input_on_press_handler(pointer: PointerInputSensor.PointerInputData): + is_pointer_dragging = true + grab_focus() + + +func pointer_input_on_drag_handler(pointer: PointerInputSensor.PointerInputData): + is_pointer_dragging = true + var reported_velocity_abs := abs(pointer.velocity.y) + var relative_velocity := pointer.relative_position.y * Engine.get_frames_per_second() + var relative_velocity_abs := abs(relative_velocity) + pointer_drag_velocity = pointer.velocity.y if reported_velocity_abs > relative_velocity_abs else relative_velocity + v_scroll_bar.value -= pointer.relative_position.y + when_last_dragged = OS.get_ticks_msec() + + +func pointer_input_on_end_drag_handler(pointer: PointerInputSensor.PointerInputData): + is_pointer_dragging = false + if OS.get_ticks_msec() - when_last_dragged > 20: + pointer_drag_velocity = 0.0 + else: + pointer_drag_velocity *= POINTER_VELOCITY_BOOST_FACTOR + + +func pointer_input_on_click_handler(pointer: PointerInputSensor.PointerInputData): + var selected_idx := get_item_at_position(pointer.current_position - rect_global_position, EXACT_SELECTION) + if selected_idx >= 0: + select(selected_idx) + emit_signal("item_selected", selected_idx) + else: + unselect_all() + emit_signal("nothing_selected") + + +func pointer_input_on_scroll_handler(pointer: PointerInputSensor.PointerInputData): + var target := self + target._gui_input(pointer.event) + + |
