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extends TouchVerticalContainer
class_name Stage

signal save		# (database_entry: Dictionary)
signal discard	# ()

const OPTION_SETS_FILE_PATH: String = "user://option_sets.json"
const OPTION_SETS_NOT_AVAILABLE: String = "--"
const OPTION_SETS_TREE_STRUCTURE := {
	"place": null,
	"anesthesia": null,
	"first_assistant": null,
	"type": {
		"sub_type": {
			"sub_sub_type": null,
			"pathology": null,
			"intervention": null,
		}
	}
}

var staged_entry_hash: int
var option_sets: Dictionary

onready var confirm_action	:= get_node("/root/main/confirm_action") as ConfirmationDialog
onready var process_id		:= get_node("controls/process_id") as LineEdit
onready var surgery_id		:= get_node("controls/surgery_id") as LineEdit
onready var date			:= get_node("controls/date_picker") as DatePicker
onready var place			:= get_node("controls/place") as OptionSet
onready var anesthesia		:= get_node("controls/anesthesia") as OptionSet
onready var first_assistant	:= get_node("controls/first_assistant") as OptionSet
onready var type			:= get_node("controls/type") as OptionSet
onready var sub_type		:= get_node("controls/sub_type") as OptionSet
onready var sub_sub_type	:= get_node("controls/sub_sub_type") as OptionSet
onready var pathology		:= get_node("controls/pathology") as OptionSet
onready var intervention	:= get_node("controls/intervention") as OptionSet
onready var is_urgency		:= get_node("controls/is_urgency") as Button
onready var notes			:= get_node("controls/notes") as LineEdit
onready var save_button		:= get_node("controls/save") as Button
onready var discard_button	:= get_node("controls/discard") as Button


func _init():
	exclude_controls = ["date_picker", "save", "discard"]
	load_option_sets()


func _ready():
	save_button.connect("pressed", self, "save_action")
	discard_button.connect("pressed", self, "discard_action")
	
	# @DAM Not working because we changed the stage/controls/.. estructure with the new option_sets.
	# @DAM We could try to do a recursive approach or, build a stack of next items to process.
	for it in get_node("controls").get_children():
		if it is LineEdit:
			it.connect("focus_entered", it, "set_cursor_position", [99999999]) # @DAM Use MAX_INT
			it.connect("focus_exited", it, "deselect")
	
	# Map option sets buttons.
	var option_sets_map := {
		"place": place,
		"anesthesia": anesthesia,
		"first_assistant": first_assistant,
		"type": type,
		"sub_type": sub_type,
		"sub_sub_type": sub_sub_type,
		"pathology": pathology,
		"intervention": intervention
	}
	for key in option_sets_map:
#		var button := option_sets_map[key].get_node("option_set") as Button
#		button.connect("pressed", self, "show_option_sets", [key])
		
#		if key != "place": # @DAM DEBUG
#			continue
		var button := option_sets_map[key].get_node("options") as Button
		button.connect("pressed", self, "show_option_sets", [key])


func get_option_sets(field: String):
	var options: Array
	
	match field:
		"sub_type":
			options = option_sets.get("type", {}).get(type.text, {}).get(field, {}).keys()
		"sub_sub_type", "pathology", "intervention":
			options = option_sets.get("type", {}).get(type.text, {}).get("sub_type", {}).get(sub_type.text, {}).get(field, {}).keys()
		_:
			options = option_sets.get(field, {}).keys()
	
	if options.size() == 0:
		options.append(OPTION_SETS_NOT_AVAILABLE)
	
	options.sort()
	return options


# @DAM WIP I suspect that these should go inside the option_set class...
func show_option_sets(field: String):
	var stage_options = get_node("/root/main/popup_list") as Popup
	stage_options.connect("item_selected", self, "option_set_selected", [field], CONNECT_ONESHOT)
	stage_options.popup_options(get_option_sets(field))


func option_set_selected(index: int, field: String):
	var field_input: LineEdit = self[field].get_node("input")
	field_input.text = get_option_sets(field)[index]
	field_input.caret_position = field_input.text.length()


func save_action():
	self.visible = false
	var staged_entry := get_stage()
	gather_option_sets(staged_entry)
	store_option_sets()
	emit_signal("save", staged_entry)


func discard_action():
	if get_stage().hash() != staged_entry_hash:
		confirm_action.window_title = "DISCARD ENTRY"
		confirm_action.dialog_text = "Do you want to discard the changes made?"
		confirm_action.connect("confirmed", self, "discard_action_confirmed", [], CONNECT_ONESHOT)
		confirm_action.show_modal(true)
	else:
		discard_action_confirmed()


func discard_action_confirmed():
	self.visible = false
	emit_signal("discard")


func set_stage(entry: Dictionary):
	staged_entry_hash 		= entry.hash()
	process_id.text			= entry.process_id
	surgery_id.text			= entry.surgery_id
	date.set_date(entry.date_year, entry.date_month, entry.date_day)
	place.text				= entry.place
	anesthesia.text			= entry.anesthesia
	first_assistant.text	= entry.first_assistant
	type.text				= entry.type
	sub_type.text			= entry.sub_type
	sub_sub_type.text		= entry.sub_sub_type
	pathology.text			= entry.pathology
	intervention.text		= entry.intervention
	is_urgency.pressed		= entry.is_urgency
	notes.text 				= entry.notes
	self.scroll_vertical 	= 0


func get_stage() -> Dictionary:
	var entry := {
		"process_id":		process_id.text,
		"surgery_id":		surgery_id.text,
		"date_year":		date.get_year(),
		"date_month":		date.get_month(),
		"date_day":			date.get_day(),
		"place":			place.text,
		"anesthesia":		anesthesia.text,
		"first_assistant":	first_assistant.text,
		"type":				type.text,
		"sub_type":			sub_type.text,
		"sub_sub_type":		sub_sub_type.text,
		"pathology":		pathology.text,
		"intervention":		intervention.text,
		"is_urgency":		is_urgency.pressed,
		"notes":			notes.text,
	}
	return entry


func sanitize_option_sets(entry: Dictionary, blueprint: Dictionary = OPTION_SETS_TREE_STRUCTURE):
	# Delete extra keys.
	var keys_to_delete: Array
	for key in entry:
		if blueprint.has(key) == false:
			keys_to_delete.append(key)
	for key in keys_to_delete:
		entry.erase(key)
	
	for key in blueprint:
		# Add missing keys.
		if typeof(entry.get(key)) != TYPE_DICTIONARY:
			entry[key] = {}
		# Process sub-keys
		if blueprint[key] != null:
			for sub_key in entry[key]:
				if typeof(entry[key][sub_key]) != TYPE_DICTIONARY:
					entry[key][sub_key] = {}
				sanitize_option_sets(entry[key][sub_key], blueprint[key])


func gather_option_sets(entry: Dictionary, target: Dictionary = option_sets, blueprint: Dictionary = OPTION_SETS_TREE_STRUCTURE):
	for key in blueprint:
		if target.get(key) == null:
			target[key] = {}
		
		var value := (entry[key] as String).strip_edges()
		if value == "" || value == OPTION_SETS_NOT_AVAILABLE:
			continue
		
		if target[key].has(value) == false:
			target[key][value] = null if blueprint[key] == null else {}
		
		if blueprint[key] != null:
			gather_option_sets(entry, target[key][value], blueprint[key])


func import_option_sets(file_path: String = OPTION_SETS_FILE_PATH):
	load_option_sets(file_path)
	sanitize_option_sets(option_sets)
	store_option_sets()


func load_option_sets(file_path: String = OPTION_SETS_FILE_PATH):
	var file := File.new()
	file.open(file_path, File.READ_WRITE)
	var file_content = file.get_as_text()
	file.close()
	var parse_result = JSON.parse(file_content)
	if parse_result.error == OK && typeof(parse_result.result) == TYPE_DICTIONARY:
		option_sets = parse_result.result
	else:
		option_sets = {}
		push_error("Failed to parse option sets file: '%s'.")


func store_option_sets(file_path: String = OPTION_SETS_FILE_PATH):
	var file := File.new()
	file.open(file_path, File.WRITE)
	file.store_string(JSON.print(option_sets, "" if file_path == OPTION_SETS_FILE_PATH else "\t"))
	file.close()


func clear_option_sets(save_changes: bool = false):
	option_sets = {}
	if save_changes:
		store_option_sets()