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extends TouchVerticalContainer
class_name Stage
signal save # (database_entry: Dictionary)
signal discard # ()
const OPTION_SETS_FILE_PATH: String = "user://option_sets.json"
const OPTION_SETS_NOT_AVAILABLE: String = "--"
const OPTION_SETS_TREE_STRUCTURE := {
"place": null,
"anesthesia": null,
"first_assistant": null,
"type": {
"sub_type": {
"sub_sub_type": null,
"pathology": null,
"intervention": null,
}
}
}
var staged_entry_hash: int
var option_sets: Dictionary
onready var confirm_action := get_node("/root/main/confirm_action") as ConfirmationDialog
onready var process_id := get_node("controls/process_id") as LineEdit
onready var surgery_id := get_node("controls/surgery_id") as LineEdit
onready var date := get_node("controls/date_picker") as DatePicker
onready var place := get_node("controls/place") as OptionSet
onready var anesthesia := get_node("controls/anesthesia") as OptionSet
onready var first_assistant := get_node("controls/first_assistant") as OptionSet
onready var type := get_node("controls/type") as OptionSet
onready var sub_type := get_node("controls/sub_type") as OptionSet
onready var sub_sub_type := get_node("controls/sub_sub_type") as OptionSet
onready var pathology := get_node("controls/pathology") as OptionSet
onready var intervention := get_node("controls/intervention") as OptionSet
onready var is_urgency := get_node("controls/is_urgency") as Button
onready var notes := get_node("controls/notes") as LineEdit
onready var save_button := get_node("controls/save") as Button
onready var discard_button := get_node("controls/discard") as Button
func _init():
exclude_controls = ["date_picker", "save", "discard"]
load_option_sets()
func _ready():
save_button.connect("pressed", self, "save_action")
discard_button.connect("pressed", self, "discard_action")
# @DAM Not working because we changed the stage/controls/.. estructure with the new option_sets.
# @DAM We could try to do a recursive approach or, build a stack of next items to process.
for it in get_node("controls").get_children():
if it is LineEdit:
it.connect("focus_entered", it, "set_cursor_position", [99999999]) # @DAM Use MAX_INT
it.connect("focus_exited", it, "deselect")
# Map option sets buttons.
var option_sets_map := {
"place": place,
"anesthesia": anesthesia,
"first_assistant": first_assistant,
"type": type,
"sub_type": sub_type,
"sub_sub_type": sub_sub_type,
"pathology": pathology,
"intervention": intervention
}
for key in option_sets_map:
# var button := option_sets_map[key].get_node("option_set") as Button
# button.connect("pressed", self, "show_option_sets", [key])
# if key != "place": # @DAM DEBUG
# continue
var button := option_sets_map[key].get_node("options") as Button
button.connect("pressed", self, "show_option_sets", [key])
func get_option_sets(field: String):
var options: Array
match field:
"sub_type":
options = option_sets.get("type", {}).get(type.text, {}).get(field, {}).keys()
"sub_sub_type", "pathology", "intervention":
options = option_sets.get("type", {}).get(type.text, {}).get("sub_type", {}).get(sub_type.text, {}).get(field, {}).keys()
_:
options = option_sets.get(field, {}).keys()
if options.size() == 0:
options.append(OPTION_SETS_NOT_AVAILABLE)
options.sort()
return options
# @DAM WIP I suspect that these should go inside the option_set class...
func show_option_sets(field: String):
var stage_options = get_node("/root/main/popup_list") as Popup
stage_options.connect("item_selected", self, "option_set_selected", [field], CONNECT_ONESHOT)
stage_options.popup_options(get_option_sets(field))
func option_set_selected(index: int, field: String):
var field_input: LineEdit = self[field].get_node("input")
field_input.text = get_option_sets(field)[index]
field_input.caret_position = field_input.text.length()
func save_action():
self.visible = false
var staged_entry := get_stage()
gather_option_sets(staged_entry)
store_option_sets()
emit_signal("save", staged_entry)
func discard_action():
if get_stage().hash() != staged_entry_hash:
confirm_action.window_title = "DISCARD ENTRY"
confirm_action.dialog_text = "Do you want to discard the changes made?"
confirm_action.connect("confirmed", self, "discard_action_confirmed", [], CONNECT_ONESHOT)
confirm_action.show_modal(true)
else:
discard_action_confirmed()
func discard_action_confirmed():
self.visible = false
emit_signal("discard")
func set_stage(entry: Dictionary):
staged_entry_hash = entry.hash()
process_id.text = entry.process_id
surgery_id.text = entry.surgery_id
date.set_date(entry.date_year, entry.date_month, entry.date_day)
place.text = entry.place
anesthesia.text = entry.anesthesia
first_assistant.text = entry.first_assistant
type.text = entry.type
sub_type.text = entry.sub_type
sub_sub_type.text = entry.sub_sub_type
pathology.text = entry.pathology
intervention.text = entry.intervention
is_urgency.pressed = entry.is_urgency
notes.text = entry.notes
self.scroll_vertical = 0
func get_stage() -> Dictionary:
var entry := {
"process_id": process_id.text,
"surgery_id": surgery_id.text,
"date_year": date.get_year(),
"date_month": date.get_month(),
"date_day": date.get_day(),
"place": place.text,
"anesthesia": anesthesia.text,
"first_assistant": first_assistant.text,
"type": type.text,
"sub_type": sub_type.text,
"sub_sub_type": sub_sub_type.text,
"pathology": pathology.text,
"intervention": intervention.text,
"is_urgency": is_urgency.pressed,
"notes": notes.text,
}
return entry
func sanitize_option_sets(entry: Dictionary, blueprint: Dictionary = OPTION_SETS_TREE_STRUCTURE):
# Delete extra keys.
var keys_to_delete: Array
for key in entry:
if blueprint.has(key) == false:
keys_to_delete.append(key)
for key in keys_to_delete:
entry.erase(key)
for key in blueprint:
# Add missing keys.
if typeof(entry.get(key)) != TYPE_DICTIONARY:
entry[key] = {}
# Process sub-keys
if blueprint[key] != null:
for sub_key in entry[key]:
if typeof(entry[key][sub_key]) != TYPE_DICTIONARY:
entry[key][sub_key] = {}
sanitize_option_sets(entry[key][sub_key], blueprint[key])
func gather_option_sets(entry: Dictionary, target: Dictionary = option_sets, blueprint: Dictionary = OPTION_SETS_TREE_STRUCTURE):
for key in blueprint:
if target.get(key) == null:
target[key] = {}
var value := (entry[key] as String).strip_edges()
if value == "" || value == OPTION_SETS_NOT_AVAILABLE:
continue
if target[key].has(value) == false:
target[key][value] = null if blueprint[key] == null else {}
if blueprint[key] != null:
gather_option_sets(entry, target[key][value], blueprint[key])
func import_option_sets(file_path: String = OPTION_SETS_FILE_PATH):
load_option_sets(file_path)
sanitize_option_sets(option_sets)
store_option_sets()
func load_option_sets(file_path: String = OPTION_SETS_FILE_PATH):
var file := File.new()
file.open(file_path, File.READ_WRITE)
var file_content = file.get_as_text()
file.close()
var parse_result = JSON.parse(file_content)
if parse_result.error == OK && typeof(parse_result.result) == TYPE_DICTIONARY:
option_sets = parse_result.result
else:
option_sets = {}
push_error("Failed to parse option sets file: '%s'.")
func store_option_sets(file_path: String = OPTION_SETS_FILE_PATH):
var file := File.new()
file.open(file_path, File.WRITE)
file.store_string(JSON.print(option_sets, "" if file_path == OPTION_SETS_FILE_PATH else "\t"))
file.close()
func clear_option_sets(save_changes: bool = false):
option_sets = {}
if save_changes:
store_option_sets()
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