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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var _timeout: float
# Called when the node enters the scene tree for the first time.
func _ready():
$output.text = "Hello!"
$button.connect("pressed", self, "_pressed")
func _process(delta: float):
$output.text = "%s" % Engine.get_frames_per_second()
$timer.text = "%s" % _timeout
if _timeout > 0.0:
_timeout -= delta
else:
Engine.target_fps = 10.0
func _pressed():
$log.text += "PRESSED\n"
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _input(event):
Engine.target_fps = 0
_timeout = 5.0
func _unhandled_input(event):
Engine.target_fps = 0
_timeout = 5.0
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