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extends Control
var power_throttle_timeout: float
onready var file_picker := get_node("/root/main/file_picker") as FileDialog
onready var confirm_action := get_node("/root/main/confirm_action") as ConfirmationDialog
onready var controls_sensible_to_keyboard := [
self,
file_picker,
confirm_action,
]
func _init():
Physics2DServer.set_active(false)
PhysicsServer.set_active(false)
if OS.get_name() == "Android":
var permissions := Array(OS.get_granted_permissions())
if permissions.has("android.permission.READ_EXTERNAL_STORAGE") == false \
or permissions.has("android.permission.WRITE_EXTERNAL_STORAGE") == false:
OS.request_permissions()
func _ready():
Input.set_use_accumulated_input(false)
confirm_action.get_cancel().connect("pressed", self, "dialog_cancelled", ["confirmed"])
file_picker.get_cancel().connect("pressed", self, "dialog_cancelled", ["file_selected"])
func _process(delta: float):
var keyboard_height: int = OS.get_virtual_keyboard_height()
for it in controls_sensible_to_keyboard:
it.margin_bottom = -keyboard_height
# ~1650 fps with database using ItemList
Engine.target_fps = 0
OS.vsync_enabled = false
OS.set_window_title("%03d" % [Engine.get_frames_per_second()])
return
if power_throttle_timeout > 0.0:
power_throttle_timeout -= delta
else:
Engine.target_fps = 10
func _input(event: InputEvent):
Engine.target_fps = 0
power_throttle_timeout = 3.5
func _unhandled_input(event: InputEvent):
Engine.target_fps = 0
power_throttle_timeout = 3.5
func dialog_cancelled(confirmation_signal_name: String):
var confirmation_handlers = confirm_action.get_signal_connection_list(confirmation_signal_name)
for it in confirmation_handlers:
confirm_action.disconnect(it.signal, it.target, it.method)
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