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path: root/test_input.gd
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extends ColorRect

onready var debug: RichTextLabel = get_node("/root/main/debug")


func _gui_input(event):
#	if name == "a":
#		accept_event()
#	if name == "b" : #&& (event is InputEventScreenTouch):
#	if name == "b":
#		get_tree().set_input_as_handled()
#		accept_event()
#	if name == "b" && event is InputEventScreenTouch && event.is_pressed() == false:
#		simulate_click()
#		call_deferred("simulate_click")
		
	if event is InputEventScreenTouch || event is InputEventMouseButton:
		debug.text += "%s> %-24s\t:\t%s\n" % [name, event.get_class(), event.is_pressed()]
	else:
		debug.text += "%s> %s\n" % [name, event.get_class()]


func simulate_click():
	var event_touch = InputEventScreenTouch.new()
	event_touch.index = 0
	event_touch.position = self.get_global_mouse_position()
	
	var event_mouse = InputEventMouseButton.new()
	event_mouse.button_index = BUTTON_LEFT
	event_mouse.button_mask = BUTTON_MASK_LEFT
	event_mouse.position = self.get_global_mouse_position()
	
	self.mouse_filter = Control.MOUSE_FILTER_IGNORE
	event_mouse.pressed = true
	event_touch.pressed = true
#	Input.parse_input_event(event_mouse)
	Input.parse_input_event(event_touch)
	event_mouse.pressed = false
	event_touch.pressed = false
#	Input.parse_input_event(event_mouse)
	Input.parse_input_event(event_touch)
	self.mouse_filter = Control.MOUSE_FILTER_STOP