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| author | dam <dam@gudinoff> | 2024-05-20 23:19:55 +0100 |
|---|---|---|
| committer | dam <dam@gudinoff> | 2024-05-20 23:19:55 +0100 |
| commit | 22e3b95ce23808ee08a5fa3b0481c17c2e5506d6 (patch) | |
| tree | f60be3b1a12dc2c6897e03c7a0690eb872b17ef6 /modules/TUI/snake.jai | |
| parent | af1317ed93f7d5fc16baceaadb0da17aa17591be (diff) | |
| download | task-time-tracker-22e3b95ce23808ee08a5fa3b0481c17c2e5506d6.tar.zst task-time-tracker-22e3b95ce23808ee08a5fa3b0481c17c2e5506d6.zip | |
Updated TUI module to clear inside error message box.
Diffstat (limited to 'modules/TUI/snake.jai')
| -rw-r--r-- | modules/TUI/snake.jai | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/modules/TUI/snake.jai b/modules/TUI/snake.jai deleted file mode 100644 index b35c0fb..0000000 --- a/modules/TUI/snake.jai +++ /dev/null @@ -1,165 +0,0 @@ -#import "Basic"; -#import "Random"; -TUI :: #import "TUI"(COLOR_MODE_BITS = 8); - -Vec2D :: struct { - x: int; - y: int; -} - -operator == :: (a: Vec2D, b: Vec2D) -> bool { - return a.x == b.x && a.y == b.y; -} - -screen_size_x: int = ---; -screen_size_y: int = ---; -player_name: string = ---; - -main :: () { - - game_loop :: () { - - LOOP_PERIOD_MS :: 30; - - score := 0; - dir := Vec2D.{1, 0}; - food := Vec2D.{5, 5}; - - snake_parts: [..] Vec2D; - for 0..13 array_add(*snake_parts, Vec2D.{3, 3}); - snake_parts[0].x += 1; - - TUI.flush_input(); - TUI.set_next_key(TUI.Keys.Resize); - timer := current_time_monotonic(); - while main_loop := true { - - timestamp := current_time_monotonic(); - key := TUI.get_key(LOOP_PERIOD_MS); - - if key == { - case TUI.Keys.Resize; - TUI.clear_terminal(); - screen_size_x, screen_size_y = TUI.get_terminal_size(); - TUI.draw_box(1, 1, screen_size_x, screen_size_y); - TUI.set_cursor_position(3, screen_size_y); - write_strings(" ", player_name, " "); - - case #char "q"; #through; - case #char "Q"; #through; - case TUI.Keys.Escape; - break main_loop; - - case TUI.Keys.Up; - if dir != Vec2D.{0, 1} then dir = Vec2D.{0, -1}; - - case TUI.Keys.Down; - if dir != Vec2D.{0, -1} then dir = Vec2D.{0, 1}; - - case TUI.Keys.Left; - if dir != Vec2D.{1, 0} then dir = Vec2D.{-1, 0}; - - case TUI.Keys.Right; - if dir != Vec2D.{-1, 0} then dir = Vec2D.{1, 0}; - } - - if screen_size_x < 15 || screen_size_y < 15 { - TUI.clear_terminal(); - TUI.set_cursor_position(1,1); - write_string("~ paused : increase window size ~"); - continue; - } - - last_pos := snake_parts[snake_parts.count-1]; - - // Update position. - for < snake_parts.count-1..1 { - if snake_parts[it] != snake_parts[it-1] { - snake_parts[it] = snake_parts[it-1]; - } - } - snake_parts[0].x += dir.x; - snake_parts[0].y += dir.y; - - // Teleport on borders. - if snake_parts[0].x < 2 then snake_parts[0].x = screen_size_x - 1; - if snake_parts[0].x >= screen_size_x then snake_parts[0].x = 2; - if snake_parts[0].y < 2 then snake_parts[0].y = screen_size_y - 1; - if snake_parts[0].y >= screen_size_y then snake_parts[0].y = 2; - food.x = clamp(food.x, 2, screen_size_x-1); - food.y = clamp(food.y, 2, screen_size_y-1); - - // Check for game-over. - for 1..snake_parts.count-1 { - if snake_parts[it] == snake_parts[0] { - break main_loop; - } - } - - // Check for food. - if snake_parts[0] == food { - score += 1; - array_add(*snake_parts, snake_parts[snake_parts.count-1]); - food = Vec2D.{ - cast(int)(random_get_zero_to_one_open() * (screen_size_x-3) + 2), - cast(int)(random_get_zero_to_one_open() * (screen_size_y-3) + 2) - }; - } - - // Wait to match game loop time. - delta := to_milliseconds(current_time_monotonic() - timestamp); - if delta < LOOP_PERIOD_MS { - sleep_milliseconds(xx (LOOP_PERIOD_MS - delta)); - } - - // Draw snake. - write_string(TUI.Commands.DrawingMode); - TUI.set_cursor_position(last_pos.x, last_pos.y); - write_string(TUI.Drawings.Blank); - for snake_parts { - TUI.set_cursor_position(it.x, it.y); - write_string(TUI.Drawings.Checkerboard); - } - // Draw food. - { - TUI.using_style(TUI.Style.{ foreground = TUI.Palette.RED, bold = true, }); - TUI.set_cursor_position(food.x, food.y); - write_string(TUI.Drawings.Diamond); - } - write_string(TUI.Commands.TextMode); - - // Set score - TUI.set_cursor_position(3, 1); - print(" % ", score); - } - } - - GAME_OVER_TEXT :: "~ game over ~"; - INSTRUCTIONS_TEXT :: "(esc to exit)"; - - seed: u64 = xx to_milliseconds(current_time_monotonic()) | 0x01; // Seed must be odd. - random_seed(seed); - - assert(TUI.setup_terminal(), "Failed to setup TUI."); - TUI.set_cursor_position(1, 1); - - write_string("Please enter player name: "); - player_name = TUI.read_input_line(64); - - while true { - game_loop(); - - // Game over screen. - box_size := Vec2D.{19, 4}; - TUI.draw_box((screen_size_x-box_size.x)/2, (screen_size_y-box_size.y)/2, box_size.x, box_size.y); - TUI.set_cursor_position((screen_size_x-GAME_OVER_TEXT.count)/2, (screen_size_y-box_size.y)/2 + 1); - write_string(GAME_OVER_TEXT); - TUI.set_cursor_position((screen_size_x-GAME_OVER_TEXT.count)/2, (screen_size_y-box_size.y)/2 + 2); - write_string(INSTRUCTIONS_TEXT); - sleep_milliseconds(100); - TUI.flush_input(); - if TUI.get_key() == TUI.Keys.Escape then break; - } - - assert(TUI.reset_terminal(), "Failed to reset TUI."); -} |
