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| author | dam <dam@gudinoff> | 2024-05-18 01:30:01 +0100 |
|---|---|---|
| committer | dam <dam@gudinoff> | 2024-05-18 01:30:01 +0100 |
| commit | af1317ed93f7d5fc16baceaadb0da17aa17591be (patch) | |
| tree | 17b0878b430688da9f3481ac621f581d18cbf076 /modules/TUI | |
| parent | bdea73c8349c2c918befad4120f49f9826d270dc (diff) | |
| download | task-time-tracker-af1317ed93f7d5fc16baceaadb0da17aa17591be.tar.zst task-time-tracker-af1317ed93f7d5fc16baceaadb0da17aa17591be.zip | |
Updated modules.
Diffstat (limited to 'modules/TUI')
| -rw-r--r-- | modules/TUI/module.jai | 17 | ||||
| -rw-r--r-- | modules/TUI/snake.jai | 165 |
2 files changed, 180 insertions, 2 deletions
diff --git a/modules/TUI/module.jai b/modules/TUI/module.jai index fb742da..d0373f9 100644 --- a/modules/TUI/module.jai +++ b/modules/TUI/module.jai @@ -1,3 +1,16 @@ +/* + A simple terminal user interface module that provides basic functionalities similar to the [ncurses library](https://en.wikipedia.org/wiki/Ncurses). + Usefull for creating simple terminal-based apps that require user input. + View `snake.jai` for an example. + It has been tested on the following terminal emulators: + - [GNOME Terminal](https://en.wikipedia.org/wiki/GNOME_Terminal) + - [kitty](https://en.wikipedia.org/wiki/Kitty_(terminal_emulator)) + - [Konsole](https://en.wikipedia.org/wiki/Konsole) + - [Linux console](https://en.wikipedia.org/wiki/Linux_console) + - [xterm](https://en.wikipedia.org/wiki/Xterm) + - [Windows Terminal](https://en.wikipedia.org/wiki/Windows_Terminal) +*/ + #module_parameters(COLOR_MODE_BITS := 24); @@ -32,11 +45,11 @@ #import "UTF8"; #load "key_map.jai"; -#add_context tui_style : Style; // This contains the last style applied by the module. +#add_context tui_style : Style; // This contains the last style applied by the module. #add_context tui_output_builder : *String_Builder; // If set, this will serve as an output buffer for this module procedures. KEY_SIZE :: #run type_info(Key).runtime_size; -#assert(input_buffer.count >= KEY_SIZE); // The input buffer size must be capable to hold an entire Key. +#assert(input_buffer.count >= KEY_SIZE); // The input buffer size must be capable to hold an entire Key. active := false; input_override : Key; diff --git a/modules/TUI/snake.jai b/modules/TUI/snake.jai new file mode 100644 index 0000000..b35c0fb --- /dev/null +++ b/modules/TUI/snake.jai @@ -0,0 +1,165 @@ +#import "Basic"; +#import "Random"; +TUI :: #import "TUI"(COLOR_MODE_BITS = 8); + +Vec2D :: struct { + x: int; + y: int; +} + +operator == :: (a: Vec2D, b: Vec2D) -> bool { + return a.x == b.x && a.y == b.y; +} + +screen_size_x: int = ---; +screen_size_y: int = ---; +player_name: string = ---; + +main :: () { + + game_loop :: () { + + LOOP_PERIOD_MS :: 30; + + score := 0; + dir := Vec2D.{1, 0}; + food := Vec2D.{5, 5}; + + snake_parts: [..] Vec2D; + for 0..13 array_add(*snake_parts, Vec2D.{3, 3}); + snake_parts[0].x += 1; + + TUI.flush_input(); + TUI.set_next_key(TUI.Keys.Resize); + timer := current_time_monotonic(); + while main_loop := true { + + timestamp := current_time_monotonic(); + key := TUI.get_key(LOOP_PERIOD_MS); + + if key == { + case TUI.Keys.Resize; + TUI.clear_terminal(); + screen_size_x, screen_size_y = TUI.get_terminal_size(); + TUI.draw_box(1, 1, screen_size_x, screen_size_y); + TUI.set_cursor_position(3, screen_size_y); + write_strings(" ", player_name, " "); + + case #char "q"; #through; + case #char "Q"; #through; + case TUI.Keys.Escape; + break main_loop; + + case TUI.Keys.Up; + if dir != Vec2D.{0, 1} then dir = Vec2D.{0, -1}; + + case TUI.Keys.Down; + if dir != Vec2D.{0, -1} then dir = Vec2D.{0, 1}; + + case TUI.Keys.Left; + if dir != Vec2D.{1, 0} then dir = Vec2D.{-1, 0}; + + case TUI.Keys.Right; + if dir != Vec2D.{-1, 0} then dir = Vec2D.{1, 0}; + } + + if screen_size_x < 15 || screen_size_y < 15 { + TUI.clear_terminal(); + TUI.set_cursor_position(1,1); + write_string("~ paused : increase window size ~"); + continue; + } + + last_pos := snake_parts[snake_parts.count-1]; + + // Update position. + for < snake_parts.count-1..1 { + if snake_parts[it] != snake_parts[it-1] { + snake_parts[it] = snake_parts[it-1]; + } + } + snake_parts[0].x += dir.x; + snake_parts[0].y += dir.y; + + // Teleport on borders. + if snake_parts[0].x < 2 then snake_parts[0].x = screen_size_x - 1; + if snake_parts[0].x >= screen_size_x then snake_parts[0].x = 2; + if snake_parts[0].y < 2 then snake_parts[0].y = screen_size_y - 1; + if snake_parts[0].y >= screen_size_y then snake_parts[0].y = 2; + food.x = clamp(food.x, 2, screen_size_x-1); + food.y = clamp(food.y, 2, screen_size_y-1); + + // Check for game-over. + for 1..snake_parts.count-1 { + if snake_parts[it] == snake_parts[0] { + break main_loop; + } + } + + // Check for food. + if snake_parts[0] == food { + score += 1; + array_add(*snake_parts, snake_parts[snake_parts.count-1]); + food = Vec2D.{ + cast(int)(random_get_zero_to_one_open() * (screen_size_x-3) + 2), + cast(int)(random_get_zero_to_one_open() * (screen_size_y-3) + 2) + }; + } + + // Wait to match game loop time. + delta := to_milliseconds(current_time_monotonic() - timestamp); + if delta < LOOP_PERIOD_MS { + sleep_milliseconds(xx (LOOP_PERIOD_MS - delta)); + } + + // Draw snake. + write_string(TUI.Commands.DrawingMode); + TUI.set_cursor_position(last_pos.x, last_pos.y); + write_string(TUI.Drawings.Blank); + for snake_parts { + TUI.set_cursor_position(it.x, it.y); + write_string(TUI.Drawings.Checkerboard); + } + // Draw food. + { + TUI.using_style(TUI.Style.{ foreground = TUI.Palette.RED, bold = true, }); + TUI.set_cursor_position(food.x, food.y); + write_string(TUI.Drawings.Diamond); + } + write_string(TUI.Commands.TextMode); + + // Set score + TUI.set_cursor_position(3, 1); + print(" % ", score); + } + } + + GAME_OVER_TEXT :: "~ game over ~"; + INSTRUCTIONS_TEXT :: "(esc to exit)"; + + seed: u64 = xx to_milliseconds(current_time_monotonic()) | 0x01; // Seed must be odd. + random_seed(seed); + + assert(TUI.setup_terminal(), "Failed to setup TUI."); + TUI.set_cursor_position(1, 1); + + write_string("Please enter player name: "); + player_name = TUI.read_input_line(64); + + while true { + game_loop(); + + // Game over screen. + box_size := Vec2D.{19, 4}; + TUI.draw_box((screen_size_x-box_size.x)/2, (screen_size_y-box_size.y)/2, box_size.x, box_size.y); + TUI.set_cursor_position((screen_size_x-GAME_OVER_TEXT.count)/2, (screen_size_y-box_size.y)/2 + 1); + write_string(GAME_OVER_TEXT); + TUI.set_cursor_position((screen_size_x-GAME_OVER_TEXT.count)/2, (screen_size_y-box_size.y)/2 + 2); + write_string(INSTRUCTIONS_TEXT); + sleep_milliseconds(100); + TUI.flush_input(); + if TUI.get_key() == TUI.Keys.Escape then break; + } + + assert(TUI.reset_terminal(), "Failed to reset TUI."); +} |
