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UI_Tilemap :: struct {
#as using base : UI_Elem = .{type = .TILEMAP};
map_size : ivec2;
map : []u64;
tileset : *Tileset;
background : Char; // if not set, then box's filler instead
}
Tileset :: struct {
tile_size : ivec2;
tiles_count : int;
data : []Char;
// code = 0 -> skip entire character
// fcol/bcol = .DEFAULT -> skip foreground/background
}
c_draw_tile :: (canvas : *Canvas, tileset : *Tileset, offset : ivec2, id : u64, cutoff : Ibox2) {
}
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