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#scope_file
#import "Basic";
#import "Atomics";
#import "System";
#import "Windows";
// https://learn.microsoft.com/windows/win32/winprog/windows-data-types
LPVOID :: *void;
BOOL :: bool;
CHAR :: s8;
WCHAR :: s16;
SHORT :: s16;
USHORT :: u16;
WORD :: u16;
DWORD :: s32;
LPDWORD :: *s32;
UINT :: u32;
PINPUT_RECORD :: *INPUT_RECORD;
// https://learn.microsoft.com/windows/console/console-virtual-terminal-sequences
// https://learn.microsoft.com/windows/console/console-virtual-terminal-sequences#designate-character-set
// https://github.com/MicrosoftDocs/Console-Docs/blob/main/docs/console-virtual-terminal-sequences.md
kernel32 :: #system_library "kernel32";
// TODO Cleanup unused foreign procedures.
// https://learn.microsoft.com/windows/console/getconsolescreenbufferinfo
GetConsoleScreenBufferInfo :: (hConsoleOutput: HANDLE, lpConsoleScreenBufferInfo: *CONSOLE_SCREEN_BUFFER_INFO) -> bool #foreign kernel32;
// https://learn.microsoft.com/en-us/windows/console/readconsoleinput
ReadConsoleInputA :: (hConsoleInput: HANDLE, lpBuffer: PINPUT_RECORD, nLength: DWORD, lpNumberOfEventsRead: LPDWORD) -> success: bool #foreign kernel32;
// https://learn.microsoft.com/windows/console/readconsole
ReadConsoleA :: (hConsoleInput: HANDLE, lpBuffer: LPVOID, nNumberOfCharsToRead: DWORD, lpNumberOfCharsRead: LPVOID, pInputControl := LPVOID) -> success: bool #foreign kernel32;
// https://learn.microsoft.com/windows/console/getconsolemode
GetConsoleMode :: (hConsoleHandle: HANDLE, lpMode: *DWORD) -> BOOL #foreign kernel32;
// https://learn.microsoft.com/windows/console/setconsolemode
SetConsoleMode :: (hConsoleHandle: HANDLE, dwMode: DWORD) -> BOOL #foreign kernel32;
// https://learn.microsoft.com/windows/win32/api/errhandlingapi/nf-errhandlingapi-getlasterror
GetLastError :: () -> s32 #foreign kernel32;
// https://learn.microsoft.com/windows/win32/api/synchapi/nf-synchapi-waitforsingleobject
WaitForSingleObject :: (hHandle: HANDLE, dwMilliseconds: DWORD) -> s32 #foreign kernel32;
// https://learn.microsoft.com/windows/console/flushconsoleinputbuffer
FlushConsoleInputBuffer :: (hConsoleInput: HANDLE) -> bool #foreign kernel32;
// https://learn.microsoft.com/windows/console/getnumberofconsoleinputevents
GetNumberOfConsoleInputEvents :: (hConsoleInput: HANDLE, lpcNumberOfEvents: LPDWORD) -> bool #foreign kernel32;
// https://learn.microsoft.com/en-us/windows/console/peekconsoleinput
PeekConsoleInputA :: (hConsoleInput: HANDLE, lpBuffer: PINPUT_RECORD, nLength: DWORD, lpNumberOfEventsRead: LPDWORD) -> bool #foreign kernel32;
// https://learn.microsoft.com/en-us/windows/console/setconsolemode
// https://learn.microsoft.com/en-us/windows/console/high-level-console-modes
Console_Input_Mode :: enum_flags u32 {
ENABLE_PROCESSED_INPUT; // If enable, control keys (Ctrl+C, Backspace, ...) are processed by the system.
ENABLE_LINE_INPUT; // If enable, ReadFile or ReadConsole function return on CR; otherwise they return when one or more characters are available.
ENABLE_ECHO_INPUT; // Echoes input on screen. Only available if ENABLE_LINE_INPUT is set.
ENABLE_WINDOW_INPUT;
ENABLE_MOUSE_INPUT; //
ENABLE_INSERT_MODE; // If enabled, text entered will be inserted at the current cursor location and all text following that location will not be overwritten. When disabled, all following text will be overwritten.
_UNUSED_0040_;
_UNUSED_0080_;
_UNUSED_0100_;
ENABLE_VIRTUAL_TERMINAL_INPUT; //
_UNUSED_0400_;
_UNUSED_0800_;
}
// https://learn.microsoft.com/en-us/windows/console/setconsolemode
// https://learn.microsoft.com/en-us/windows/console/high-level-console-modes
Console_Output_Mode :: enum_flags u32 {
ENABLE_PROCESSED_OUTPUT; //
ENABLE_WRAP_AT_EOL_OUTPUT; //
ENABLE_VIRTUAL_TERMINAL_PROCESSING; //
DISABLE_NEWLINE_AUTO_RETURN; //
ENABLE_LVB_GRID_WORLDWIDE; //
_UNUSED_0020_;
_UNUSED_0040_;
_UNUSED_0080_;
}
COORD :: struct {
X : SHORT;
Y : SHORT;
}
SMALL_RECT :: struct {
Left : SHORT;
Top : SHORT;
Right : SHORT;
Bottom : SHORT;
}
CONSOLE_SCREEN_BUFFER_INFO :: struct {
dwSize : COORD;
dwCursorPosition : COORD;
wAttributes : WORD;
srWindow : SMALL_RECT;
dwMaximumWindowSize : COORD;
}
INPUT_RECORD_EVENT_TYPE :: enum u16 {
KEY_EVENT :: 0x0001;
MOUSE_EVENT :: 0x0002;
WINDOW_BUFFER_SIZE_EVENT :: 0x0004;
MENU_EVENT :: 0x0008;
FOCUS_EVENT :: 0x0010;
}
INPUT_RECORD :: struct {
EventType : INPUT_RECORD_EVENT_TYPE;
union {
KeyEvent : KEY_EVENT_RECORD;
MouseEvent : MOUSE_EVENT_RECORD;
WindowBufferSizeEvent : WINDOW_BUFFER_SIZE_RECORD;
// These events are used internally and should be ignored.
MenuEvent : MENU_EVENT_RECORD;
FocusEvent : FOCUS_EVENT_RECORD;
}
}
KEY_EVENT_RECORD :: struct {
bKeyDown : BOOL;
wRepeatCount : WORD #align 4;
wVirtualKeyCode : WORD;
wVirtualScanCode : WORD;
union {
UnicodeChar : WCHAR;
AsciiChar : CHAR;
}
dwControlKeyState : DWORD;
}
MOUSE_EVENT_RECORD :: struct {
dwMousePosition : COORD;
dwButtonState : DWORD;
dwControlKeyState : DWORD;
dwEventFlags : DWORD;
}
WINDOW_BUFFER_SIZE_RECORD :: struct {
dwSize : COORD;
}
MENU_EVENT_RECORD :: struct {
dwCommandId : UINT;
}
FOCUS_EVENT_RECORD :: struct {
bSetFocus : BOOL;
}
stdin: HANDLE;
initial_stdin_mode: u32;
raw_stdin_mode: Console_Input_Mode;
stdout: HANDLE;
initial_stdout_mode: u32;
raw_stdout_mode: Console_Output_Mode;
////////////////////////////////////////////////////////////////////////////////
// Resize detection
was_resized : bool;
resize_handler :: (signal_code : s32) #c_call {
/* TODO
Try to implement using:
https://learn.microsoft.com/en-us/windows/console/reading-input-buffer-events
https://learn.microsoft.com/en-us/windows/console/readconsoleinput
https://learn.microsoft.com/en-us/windows/console/getnumberofconsoleinputevents
*/
new_context : Context;
push_context new_context {
if signal_code != SIGWINCH then return;
atomic_swap(*was_resized, true);
}
}
prepare_resize_handler :: () {
/* TODO
sa : sigaction_t;
sa.sa_handler = resize_handler;
sigemptyset(*(sa.sa_mask));
sa.sa_flags = SA_RESTART;
sigaction(SIGWINCH, *sa, null);
*/
}
restore_resize_handler :: () {
/* TODO
sa : sigaction_t;
sa.sa_handler = SIG_DFL;
sigaction(SIGWINCH, null, *sa);
*/
}
peek_input :: inline () -> INPUT_RECORD {
record: INPUT_RECORD;
records_read: s32;
if PeekConsoleInputA(stdin, *record, 1, *records_read) == false {
_, error_message := get_error_value_and_string();
assert(false, error_message);
}
return record;
}
read_input :: inline () -> INPUT_RECORD {
record: INPUT_RECORD;
records_read: s32;
if ReadConsoleInputA(stdin, *record, 1, *records_read) == false {
_, error_message := get_error_value_and_string();
assert(false, error_message);
}
return record;
}
count_input :: inline () -> s32 {
count: s32;
if GetNumberOfConsoleInputEvents(stdin, *count) == false {
_, error_message := get_error_value_and_string();
assert(false, error_message);
}
return count;
}
////////////////////////////////////////////////////////////////////////////////
#scope_export
OS_prepare_terminal :: () {
// stdin
stdin = GetStdHandle(STD_INPUT_HANDLE);
if stdin == INVALID_HANDLE_VALUE {
print("Invalid input handler.", to_standard_error = true);
return;
}
if xx GetConsoleMode(stdin, *initial_stdin_mode) == false {
print("Failed to get input mode.", to_standard_error = true);
return;
}
raw_stdin_mode = (cast(Console_Input_Mode) initial_stdin_mode);
raw_stdin_mode |= (.ENABLE_VIRTUAL_TERMINAL_INPUT);
raw_stdin_mode &= ~(.ENABLE_LINE_INPUT | .ENABLE_PROCESSED_INPUT | .ENABLE_ECHO_INPUT);
if SetConsoleMode(stdin, xx raw_stdin_mode) == false {
print("Failed to set input mode: %.", GetLastError(), to_standard_error = true);
return;
}
// stdout
stdout = GetStdHandle(STD_OUTPUT_HANDLE);
if stdout == INVALID_HANDLE_VALUE {
print("Invalid output handler.", to_standard_error = true);
return;
}
if xx GetConsoleMode(stdout, *initial_stdout_mode) == false {
print("Failed to get output mode.", to_standard_error = true);
return;
}
raw_stdout_mode = (cast(Console_Output_Mode) initial_stdout_mode);
raw_stdout_mode |= (.ENABLE_VIRTUAL_TERMINAL_PROCESSING | .ENABLE_PROCESSED_OUTPUT | .ENABLE_WRAP_AT_EOL_OUTPUT);
if SetConsoleMode(stdout, xx raw_stdout_mode) == false {
print("Failed to set output mode: %.", GetLastError(), to_standard_error = true);
return;
}
}
OS_reset_terminal :: () {
if xx SetConsoleMode(stdin, initial_stdin_mode) == false {
print("Failed to reset input mode: %.", GetLastError(), to_standard_error = true);
return;
}
if xx SetConsoleMode(stdout, initial_stdout_mode) == false {
print("Failed to reset output mode: %.", GetLastError(), to_standard_error = true);
return;
}
}
OS_flush_input :: inline () {
/* NOTE
This API is not recommended and does not have a virtual terminal equivalent.
Attempting to empty the input queue all at once can destroy state in the queue in an unexpected manner.
*/
success := FlushConsoleInputBuffer(stdin);
if success == false {
_, error_message := get_error_value_and_string();
assert(false, error_message); // TODO A bit harsh arent we?
}
}
OS_read_input :: (buffer: *u8, bytes_to_read: s64) -> bytes_read: s64, error: bool = false, error_message: string = "" {
assert(bytes_to_read <= 0x7fff_ffff, "The Windows API only allows to read up to s32 bytes from the standard input.");
bytes_read: s32 = 0;
available_inputs := count_input();
while bytes_to_read > 0 && available_inputs > 0 {
record := read_input();
if record.EventType == .WINDOW_BUFFER_SIZE_EVENT {
was_resized = true;
}
if record.EventType == .KEY_EVENT && record.KeyEvent.bKeyDown == true {
buffer[bytes_read] = xx record.KeyEvent.AsciiChar;
bytes_to_read -= 1;
bytes_read += 1;
}
available_inputs -= 1;
}
return bytes_read;
}
// timeout_milliseconds
// 0: do not wait
// -1: wait indefinitely
OS_wait_for_input :: (timeout_milliseconds: s32 = -1) -> is_input_available: bool {
/* TODO
Add a good comment explaining how the windows part of the module was implemented... what's the idea behind it.
Something like, Since windows provides a single input buffer with all events, we need to peek through them and
discard the ones that are of no use for us.
Because it's a single buffer, all functions need to do repeated work (see if it's resize, see if it's a key press)
... and so on.
*/
expiration := current_time_monotonic() + to_apollo(timeout_milliseconds / 1000.0);
// Possible values for poll_return TODO NOT BEING USED
WAIT_ABANDONED :: 0x00000080; // Mutex stuff.
WAIT_OBJECT_0 :: 0x00000000; // Detected input.
WAIT_TIMEOUT :: 0x00000102; // Reached timeout.
WAIT_FAILED :: 0xFFFFFFFF; // Something went wrong.
while true {
poll_return := WaitForSingleObject(stdin, timeout_milliseconds);
// TODO Weird looking code...
if poll_return == {
case WAIT_TIMEOUT;
return false;
case WAIT_ABANDONED;
print("MUTEX STUFF"); // https://learn.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-waitforsingleobject
return false;
case WAIT_FAILED;
_, error_message := get_error_value_and_string();
assert(false, error_message);
}
// Discard invalid input events.
count := count_input();
while count > 0 {
record := peek_input();
if record.EventType == .WINDOW_BUFFER_SIZE_EVENT {
// Discard any additional resize event.
while peek_input().EventType == .WINDOW_BUFFER_SIZE_EVENT {
was_resized = true;
read_input();
}
return false;
}
if record.EventType == .KEY_EVENT && record.KeyEvent.bKeyDown == true {
return true;
}
read_input();
count -= 1;
}
// When waiting indefinitely... just continue.
if timeout_milliseconds < 0 then continue;
// Either break due to timeout, or update the remaining timeout.
now := current_time_monotonic();
if now >= expiration then return false;
timeout_milliseconds = xx to_milliseconds(expiration - now);
}
return false;
}
OS_was_terminal_resized :: () -> bool {
while peek_input().EventType == .WINDOW_BUFFER_SIZE_EVENT {
was_resized = true;
read_input();
}
defer was_resized = false;
return was_resized;
}
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